Code: Select all
main:
level waitTill prespawn
local.master = spawn ScriptMaster
local.master aliascache Amb_M3_BattleInt_01/amb.wav soundparms 1.0 0.2 1.0 0.2 200 2000 auto loaded maps "obj dm"
local.master aliascache Amb_M3_HedgeImpacts_01/amb.wav soundparms 1.0 0.2 1.0 0.2 200 2000 auto loaded maps "obj dm"
local.master aliascache mus_aircraftfacility/music.wav soundparms 1.0 0.2 1.0 0.2 200 2000 auto loaded maps "obj dm"
local.master aliascache Explo_Hallway1/amb.wav soundparms 1.0 0.2 1.0 0.2 200 2000 auto loaded maps "obj dm"
level.script = maps/dm/explodingdoor.scr
exec global/ambient.scr sound/amb/Amb_M3_BattleInt_01.wav
exec global/exploder.scr
exec global/door_locked.scr::lock
exec global/earthquake.scr
exec global/ubersound.scr
exec global/uberdialog.scr
level waitTill spawn
$trigger1 playsound Amb_M3_BattleInt_01
$trigger2 playsound Amb_M3_HedgeImpacts_01
$trigger3 playsound mus_aircraftfacility
$trigger4 playsound Explo_Hallway1
end



