What exactly causes these glitches? (pics)

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
BirdsofaFeather
Sergeant
Posts: 72
Joined: Sun Aug 24, 2003 3:49 am

What exactly causes these glitches? (pics)

Post by BirdsofaFeather »

It seems that every time I make a new map, I eventually get these glitches somehow in an unexplained way. They always seem to be eminating from textures, as is the case here. However, in my last map, all I did was change the textures and the glitches went away, but here I tried that and it didn't work. It's not the actual texture because I have the same textures elsewhere in the map. Anybody know what causes this to happen?

Image
Image
Image

I'm sure somebody's had this problem before and it's probably easy to fix, I just never had to because changing the texture worked last time. Thanks in advance.
Look! Up in the sky! It's a Bird! It's a Plane! It's......oh wait it's a bird.

<Your MOHAA Mapping Friend in the Sky ;)>
crunch
Major
Posts: 348
Joined: Sat Jun 14, 2003 2:34 pm
Location: USA
Contact:

Post by crunch »

That looks like a MAX_POINTS_ON_WINDING error.
It is caused when too many brushes contact one brush, exceeding the vertex-per-face count allowed.

The floor brush(es) contacting your small wall pieces need to be divided into sections, 3 or 4 should do it, so that only 1/4 to 1/3 of those wall pieces contact any one floor brush.

EDIT: On taking a second look, it appears those sections are contacting the wall itself, so divide the large wall brushes into smaller pieces.
Image
BirdsofaFeather
Sergeant
Posts: 72
Joined: Sun Aug 24, 2003 3:49 am

Post by BirdsofaFeather »

oh, well that's probably why my smaller brush sections don't have that problem, wow, don't know why I didn't see the connection. Thank you.
Look! Up in the sky! It's a Bird! It's a Plane! It's......oh wait it's a bird.

<Your MOHAA Mapping Friend in the Sky ;)>
User avatar
Cheetohs
Brigadier General
Posts: 569
Joined: Sun Jan 04, 2004 6:01 am
Location: Minnesota
Contact:

Post by Cheetohs »

I use to get a lot of that to. I connected my 'problems' like this to the many 'untextured' brushes i had. On all of my beginner first maps i never used the caulk texture so i had loads of untextured brushes. I compiled and tested and id get these glitches... id go back and find all the untextured and change them to caulk, compile, test... and they were gone. Could have been coincidence but .... worked for me, i guess.
.:c|H|EE|TO|H|s|:.
Image
Need a thorough map tester? Shine the Cheetohs signal!
User avatar
bdbodger
Moderator
Posts: 2596
Joined: Tue Feb 25, 2003 7:34 am
Location: canada
Contact:

Post by bdbodger »

Happens a lot when people make ladders as well . Too many rungs touching the rails .
Image
User avatar
Cheetohs
Brigadier General
Posts: 569
Joined: Sun Jan 04, 2004 6:01 am
Location: Minnesota
Contact:

Post by Cheetohs »

Or you dont put the texture on the ladder before you make it a ladder (with the ladder brush and the angle stuff)
.:c|H|EE|TO|H|s|:.
Image
Need a thorough map tester? Shine the Cheetohs signal!
Post Reply