Sure m8y
and the key:
New map idea - mixed mode combat - depending what sector you spawn in you get a different game eg...
Alpha Sector = an objective type sector where they can blow something up. (on both sides) (round dont need to end - respawn a new objective- enough to last till map change or 3 objectives to complete for axis and allies - outta do it )
Bravo Sector = TeamDeathMatch in village area (like a destroyed village kinda sector near and around the bridge - footsoldiers could be taken to bridge area in rear of truck looping around a set track that returns to the spawn area to collect more peeps-both sides would need a truck )
Charlie Sector = Air Combat / Ground Support unit ( Fighter Pilot - with bomb payload - attack enemy Airfield/Bomb enemy positions in village/support objective team/etc etc) - my kinda sector
Delta Sector = Behind enemy lines mode (parachute in C47- Dakota behind enemies airfield and try to take it - introduce Elgans mines here for some sneaky proximity mines in enemies base (hehe) - can also use enemy Aircraft if base taken/or just steal one )
theres so much more u can add which affects each sector too,
its also possible im told to have a timer that takes the map into night time so we get day and night combat?? on one map.
Now thats got to be the ultimate map?
Up to the challenge? We have one mapper at the moment with a large workload and no time.
If you think you can do it please get in touch.
For {sfx}
Cobra