Max_originla_Edge

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agentmad007
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Max_originla_Edge

Post by agentmad007 »

hi all,

compiled my whole map ,then when i came back home builder finished his work , and surprise no bsp !

i did a new compile again, and this time i stayed right in fornt of my compu to see what is the error that prevent builder to make my bsp .....after 4 hours finally it say Max_original_Edge error

can someone explain me plz ? I checked the compile topic at the top , but it is not listed there .

Thank you
Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

maybe the .bsp was made. Sometimes my bsp doesnt show up on my deskeop(when i save it there). So all i do is go to notepad hit open file and instead of searching for the bsp i just type in *.bsp and it shows all bsp's in that folder.

If not, sry for sounding know-it-allish if i sounded like that.
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while (local.player istouching self)
agentmad007
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Post by agentmad007 »

maybe you misunderstood or myabe i explain it badly ........

In fact the bsp porcessus didnt start.......when it wanted to , i had this error and builder finished ........
Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

Oh.... well now i dont know how in the heck to fix this now! :( :( :( :(
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The Fungus Theme song!!!

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agentmad007
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Post by agentmad007 »

:oops: :oops: :oops: ........i m freeze with my map .........i finished , but compile give me hard time ? plz can someone help me?

i really need an answer
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tltrude
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answer

Post by tltrude »

The answer is, "we don't know what that is"! If you want, you can send me the .map file and I'll try to find the error.
Tom Trude,

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tltrude
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gold

Post by tltrude »

I think the problem is you have to many gold bars on the walls. That is probably causing the Max_Original_Edges error. Your map has over 12000 brushes.

Also, you have three info_player_start and there should only be one. I don't see why you need 80 allied spawn points and 61 axis in the map. The max number of players is 32 for each team. You can switch spawn points off and on in the script. So, I guess that is what you are doing.

The area portals do not like the texture "stars". I fixed all the area portals and added a lot more detail. There were many, many holes and overlapping brushes. But now there are 18 areas.

I don't know why it takes 3 hours to "merge faces", but I did not want to wait for it to finish.

Hope that helps.
Tom Trude,

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agentmad007
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Post by agentmad007 »

With tltrude help i managed to compile strangely i had too much brushes with gold texture.....i erased them all and the error dont appeared.
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