Flaw in Algiers
Moderator: Moderators
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[-[usf]-] commando
- Sergeant Major
- Posts: 103
- Joined: Sun Dec 15, 2002 4:09 pm
- Location: australia
- Contact:
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Ramah Palmer
- Warrant Officer
- Posts: 131
- Joined: Sun May 25, 2003 10:13 am
- Location: Nottinghamshire: UK
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Master-Of-Fungus-Foo-D
- Muffin Man
- Posts: 1544
- Joined: Tue Jan 27, 2004 12:33 am
- Location: cali, United States
the (eploitable) errors that people use on Multi are the worst ones tat could have been avoided, like the ability to get ontop of the church on "the Hunt" or the roof in "destroyed Village".[-[usf]-] commando wrote:one of the worst flaws in a map is where u r able to get onto roofs or get across somewhere ur not supposed to b
to get under the map
or land sharking
glitching round corners where brushes disapear and c straight thru
As for the church, you need someone to hold you on his shoulders. The spot is easily recognisable. Supposing you're allies and you 've breached perimeter. Go to the "right" entrance to the graveyard, the one that goes to the church. Once you see the church go right till the last tree. There's a broken church window that you can climb on, but you need your teammate to work as a pedestal. Try it once and if you can't find it ill send you a screenshot.
The problem(bug) is that when you get up there, some bricks are invisible, and you can watch the entrance without anyone seeing you. Otherwise i don't find anything illegal about it. It's not much of a good spot anyway because it's not very easy to leave it if cornered. You might get one kill. Then they'll notice you and there's nowhere to hide or even maneuver.
I've heard that people can do it without help from a team mate but i haven't figured out how. I've also heard there's a way to jump higher, something like "jump and while on air press forward and jump again" but i think it's a myth.
There's another, really terrible bug in the Hunt too, and it is very easily accesible... a hole in the wall that doesn't allow you to see anything but you can shoot through it etc, lots of invisible bricks and ledges... really awfull.
Not to mention the critical corners where for some reason you can lean without being seen
The problem(bug) is that when you get up there, some bricks are invisible, and you can watch the entrance without anyone seeing you. Otherwise i don't find anything illegal about it. It's not much of a good spot anyway because it's not very easy to leave it if cornered. You might get one kill. Then they'll notice you and there's nowhere to hide or even maneuver.
I've heard that people can do it without help from a team mate but i haven't figured out how. I've also heard there's a way to jump higher, something like "jump and while on air press forward and jump again" but i think it's a myth.
There's another, really terrible bug in the Hunt too, and it is very easily accesible... a hole in the wall that doesn't allow you to see anything but you can shoot through it etc, lots of invisible bricks and ledges... really awfull.
Not to mention the critical corners where for some reason you can lean without being seen
I can get on the church without assistance cassidy. The way to do it is to holster your weapon. run, jump and as you jump press your crouch (duck)key you can jump onto the ledge then. more often than not though I am still pressing the forward key and end up going right over the wall
Kate
Kate
Did you miss me? ..... Well get a better sight on your gun hehehe
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[MFD]WWBobcat
- Private
- Posts: 5
- Joined: Tue Jul 06, 2004 12:25 am
- Location: ND
- Contact:
Kate wrote:I can get on the church without assistance cassidy. The way to do it is to holster your weapon. run, jump and as you jump press your crouch (duck)key you can jump onto the ledge then. more often than not though I am still pressing the forward key and end up going right over the wall![]()
Kate
You don't need to do any of that, all you do is run up the small slope in front of it, and at the same time as you reach the top of the slope, let go of forward (w) and hit jump (space) then at the very top of your jump go forward again, it seems like a lot to do but once you understand it just comes naturally.
And as for the extra height when you jump it the same principle, no crouching, double-jumping magic involved. You just let go of forward until the top of your jump and it will add the inch or two it takes to get in many places. One good map to practice this on is Remagen on the large planter things with trees and flowers in them.
Hey it worked just fine!
I've been playing for about two years now and i find it embarassing that i didn't know that...
Anyway, i've got another problem with jumps too. I want to jump some inches further and 9/10 times i fail. But 1/10 i do succeed so there's is some kind of technique.
I'll give an example. Imagine hunt as axis. Go to the last house that's inside the perimeter (i think half the house is outside the perimeter though
). Anyway, I'm trying to jump from its window to the ledge on the opposite house (the one that overlooks the main road the allies want to cross).
When I succeed, i bump into the wall as well, meaning i could go even further if it wasn't for the wall. But when I miss (which is very often), i barely make it halfway there. Any tips?
(i've seen people do it all the time, so i doubt there's something random about it)
I've been playing for about two years now and i find it embarassing that i didn't know that...
Anyway, i've got another problem with jumps too. I want to jump some inches further and 9/10 times i fail. But 1/10 i do succeed so there's is some kind of technique.
I'll give an example. Imagine hunt as axis. Go to the last house that's inside the perimeter (i think half the house is outside the perimeter though
When I succeed, i bump into the wall as well, meaning i could go even further if it wasn't for the wall. But when I miss (which is very often), i barely make it halfway there. Any tips?
(i've seen people do it all the time, so i doubt there's something random about it)
Ehm, finally got it. The jump is a bit diagonal so you have to make the jump to the point of the ledge that is closer to you. You have to run/jump and quickly (mid air) turn your mouse to the point you want to land (you can't aim at that spot from the beginning because you will bump into the window's frame before you make the jump). Now i got practice it the other way around. It sure is an interesting way to breach the perimeter 



