i have this bit of scripting in my script (yes i know thats obvious)
exec global/weather.scr
exec global/ambient.scr
I was wondering if its possible to have rain but without the lightning effects
I get rain,lightning and thunder with this but i really only want the rain and thunder or just the rain.
thank you for any help!
rain but no lightning
Moderator: Moderators
rain but no lightning
My candle burns at both ends it will not last the night,but oh my foes and oh my friends it gives a lovely light!
if you don't like thunder & lighting do as jv_map says 
# rain:
brush that touches sky & ground; func_rain
# rain with thunder & lightning:
brush that touches sky & grond; func_rain
put in
exec global/weather.scr // thunder & lightning
(under level waitTil prespawn)
# ambient (plaines & bombs):
if you like to hear plaines fying over and bombs getting dropped
put in
exec global/ambient.scr m5l1b // makes airplane & bomb dropping sounds
(under level waitTil prespawn)
# Adding fog:
If you want fog
put this
$world farplane X // X is the distance of the fog. 1024 is real dense, 8192 is real far.
// ex: $world farplane 2048
$world farplane_color (r g b) //type in red green and blue values on a scale of 0 to 1. if you want pure blue, then you would type (0 0 1)
// ex: $world farplane_color ( .3 .3 .3)
(under level waitTil prespawn)
if you want the fog like in Hunt/obj
$world farplane_color (.333 .333 .329)
If you want it bluer, increace the third number just a little. like (.333 .333 .337)
# rain:
brush that touches sky & ground; func_rain
# rain with thunder & lightning:
brush that touches sky & grond; func_rain
put in
exec global/weather.scr // thunder & lightning
(under level waitTil prespawn)
# ambient (plaines & bombs):
if you like to hear plaines fying over and bombs getting dropped
put in
exec global/ambient.scr m5l1b // makes airplane & bomb dropping sounds
(under level waitTil prespawn)
# Adding fog:
If you want fog
put this
$world farplane X // X is the distance of the fog. 1024 is real dense, 8192 is real far.
// ex: $world farplane 2048
$world farplane_color (r g b) //type in red green and blue values on a scale of 0 to 1. if you want pure blue, then you would type (0 0 1)
// ex: $world farplane_color ( .3 .3 .3)
(under level waitTil prespawn)
if you want the fog like in Hunt/obj
$world farplane_color (.333 .333 .329)
If you want it bluer, increace the third number just a little. like (.333 .333 .337)

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