I get the error msg: Entity x brush x duplicate plane. when I try to put the following into my map Static>furniture>metalbench
I wanted to put several benches into a room, like a waiting room. I placed one in then copied it and placed the copies in. Then when i compiled I got that error. I took all the copies back out and still got the same error. I removed the metal bench and placed it elsewhere on the map and...... yep you guessed it still the same error. I took it out alltogether and no errors.
What does entity x brush x duplicate plane mean exactly and is there something wrong with the metal bench? I guess I will just draw my own benches from scratch
Thanks guys
Kate
Did you miss me? ..... Well get a better sight on your gun hehehe
Its not the benches, its one of the brushes you have made, for one dont use csg subtract, that often gives duplicate planes, try looking at the co-ordinates to see if you can find the dodgy brush, if not then search for Rogue Plugin, this hunts your map for bad brushes.
Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
I havent used csg subtract, so thats not the problem. when i check the co-ordinates for the entity/brush giving the error it highlights the bench(s) I can put other static items in place of the bench and it works fine?
Whats the rogue plugin?
Thanks - Kate
Did you miss me? ..... Well get a better sight on your gun hehehe
Ok I think I have eventually found the plugin bobtoolz.dll I did a search for radiant rogue plugin but couldnt find it. where do I put it to make it work? is it the right plugin?
Kate
Did you miss me? ..... Well get a better sight on your gun hehehe
uhhh, i think thats right. To make it work, make a "plugins" folder in MOHAA TOOLS(the mohaa radiant one, not bsp view) and place the plugin in you new (plugins ) folder.
Ok I put the rogue plugin and ran that now I have a Max_Surface_Verts error.
I guess I probably made tons of mistakes with this being my first real map ah well you live and learn
Right I got rid of the MAX_SURFACE_VERTS
Now I have a MAX_POINTS_ON_WINDING and my map looks screwed up
All That Hard work nevermind I will fix it somehow
Thanks for the help guys
Kate
Did you miss me? ..... Well get a better sight on your gun hehehe
Uhhmm you did make a backup of your map before using that plugin didn't you? Otherwise try the .bak file or the snapshots folder...
Anyway that duplicate plane error was probably an error in the collision mask of the metalbench.map, which is added at compile time (see the model maps tut). So basically a plug-in could never have found it. Apart from that it also really doesn't matter, just ignore the error in this case.
Fairly sure the MAX_POINTS_ON_WINDING means that you have too many brushes touching a solitary other...ie a long ladder will have many horizontal brushes touching the verticle.
Easily resolved if you break the brush in 2.
Not sure but I dont think there can be anymore than 32 brushes touching a solitary other.
Seere.
i am now thinking of taking it section by section and making all things into prefabs and building a new map using the prefabs to find the section causing the errors and fix as I go hopefully that will sort it.
JV it was a lesson learnt cos I didn't make a backup before using the plugin and I saved again after making changes therefore the .bak file was changed to include the errors.
Thanks - Kate
Did you miss me? ..... Well get a better sight on your gun hehehe