finish and compile a map 4 me please
Moderator: Moderators
-
NACF URBAN
- Corporal
- Posts: 26
- Joined: Fri Jun 11, 2004 5:00 pm
finish and compile a map 4 me please
if anyone can help me finish a map and compile it, i would be greatful
i need someone to make sure i did the doors right
check my windows and ladders
make sure i made the mgs right
set up a script
set the allied objective to plant bombs at the 2 barrel garages and 1 at the barrel island
i will include a few destroyed barrels at the allied starting point to use for the after effect of explosion
if someone can help me let me know so i can privately send u the map
i would do these myself but the technical stuff confuses me
pealse help
thanx
i need someone to make sure i did the doors right
check my windows and ladders
make sure i made the mgs right
set up a script
set the allied objective to plant bombs at the 2 barrel garages and 1 at the barrel island
i will include a few destroyed barrels at the allied starting point to use for the after effect of explosion
if someone can help me let me know so i can privately send u the map
i would do these myself but the technical stuff confuses me
pealse help
thanx
-
NACF URBAN
- Corporal
- Posts: 26
- Joined: Fri Jun 11, 2004 5:00 pm
sticky
There is a sticky forum thread just for compile errors. IF you tell us what comile problems your are having, we can all help you fix it together.
MBuilder
Are you using MBuilder to compile?
For MBuilder:
You can make seperate logs for all steps, or just the one you need. Click on "change" and put the code after your compile options. The text file can have any name you wish.
-v > c:\WINDOWS\desktop\log_bsp.txt
-v > c:\WINDOWS\desktop\log_vis.txt
-final > c:\WINDOWS\desktop\log_light.txt
I have them going to my desktop, so they can be trashed easily after looking them over. But, your path to the desktop may be different. Also, using these logs, nothing will be printed to the DOS window during the compile.
For MBuilder:
You can make seperate logs for all steps, or just the one you need. Click on "change" and put the code after your compile options. The text file can have any name you wish.
-v > c:\WINDOWS\desktop\log_bsp.txt
-v > c:\WINDOWS\desktop\log_vis.txt
-final > c:\WINDOWS\desktop\log_light.txt
I have them going to my desktop, so they can be trashed easily after looking them over. But, your path to the desktop may be different. Also, using these logs, nothing will be printed to the DOS window during the compile.
-
Master-Of-Fungus-Foo-D
- Muffin Man
- Posts: 1544
- Joined: Tue Jan 27, 2004 12:33 am
- Location: cali, United States
-
NACF-URBAN
- Sergeant
- Posts: 67
- Joined: Tue Jun 15, 2004 2:45 am
-
Master-Of-Fungus-Foo-D
- Muffin Man
- Posts: 1544
- Joined: Tue Jan 27, 2004 12:33 am
- Location: cali, United States
-
NACF URBAN
- Corporal
- Posts: 26
- Joined: Fri Jun 11, 2004 5:00 pm
lol, i found out my problem!!! I used spaces instead of _s so the prompt read it wrong.
I will send it to you today
I will need help with my windows, also they are indestructible!! lol, also, the problems mentioned before, and the water also. I dont know how to compile multiplayer maps though so can u do that for me still/
I will send it to you today
I will need help with my windows, also they are indestructible!! lol, also, the problems mentioned before, and the water also. I dont know how to compile multiplayer maps though so can u do that for me still/
-
Master-Of-Fungus-Foo-D
- Muffin Man
- Posts: 1544
- Joined: Tue Jan 27, 2004 12:33 am
- Location: cali, United States
-
NACF-URBAN
- Sergeant
- Posts: 67
- Joined: Tue Jun 15, 2004 2:45 am
-
Master-Of-Fungus-Foo-D
- Muffin Man
- Posts: 1544
- Joined: Tue Jan 27, 2004 12:33 am
- Location: cali, United States
-
NACF URBAN
- Corporal
- Posts: 26
- Joined: Fri Jun 11, 2004 5:00 pm
-
Master-Of-Fungus-Foo-D
- Muffin Man
- Posts: 1544
- Joined: Tue Jan 27, 2004 12:33 am
- Location: cali, United States
-
NACF-URBAN
- Sergeant
- Posts: 67
- Joined: Tue Jun 15, 2004 2:45 am

