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Cigs
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Posts: 90 Joined: Fri May 28, 2004 1:04 pm
Location: Gent - BELGIUM
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by Cigs » Wed Jun 16, 2004 9:28 pm
this is how a rectagled testmap of mine looks like, spectating from outside its boundaries.
can I prohibit a cleint to spectate outside the map? i tried a surrounding the inside off my map with 'clipall' tectured brushes, but no effect.
is there a way?
ty
Cigs!
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Bjarne BZR
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Posts: 3298 Joined: Wed Feb 05, 2003 2:04 pm
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by Bjarne BZR » Wed Jun 16, 2004 10:14 pm
I dont think so... why whould you want to prevent it?
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Cigs
Colour Sergeant
Posts: 90 Joined: Fri May 28, 2004 1:04 pm
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by Cigs » Wed Jun 16, 2004 11:00 pm
idd, you are totally right ..what was i thinking
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jv_map
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by jv_map » Thu Jun 17, 2004 6:36 am
If your map looks like that you probably used blank_lightmap instead of caulk
Bjarne BZR
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by Bjarne BZR » Thu Jun 17, 2004 12:56 pm
jv_map wrote: If your map looks like that you probably used blank_lightmap instead of caulk
Yes... what IS that texture for anyway? I've mixed the 2 up LOTS of times...
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Cigs
Colour Sergeant
Posts: 90 Joined: Fri May 28, 2004 1:04 pm
Location: Gent - BELGIUM
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by Cigs » Thu Jun 17, 2004 7:28 pm
thx for the tip - looks nicer now
Edit > Find/Replace Texture ...
Find: common/blank_lightmap
Replace: common/caulk
vink only Live update from Textures/Camera Windows
Apply - Close
TS217.172.173.37:9095
Spearhead SDK Q's