duplicate plane

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
User avatar
Kate
Colour Sergeant
Posts: 83
Joined: Fri May 28, 2004 12:01 pm

duplicate plane

Post by Kate »

Hi Everyone,

I get the error msg: Entity x brush x duplicate plane. when I try to put the following into my map Static>furniture>metalbench

I wanted to put several benches into a room, like a waiting room. I placed one in then copied it and placed the copies in. Then when i compiled I got that error. I took all the copies back out and still got the same error. I removed the metal bench and placed it elsewhere on the map and...... yep you guessed it still the same error. I took it out alltogether and no errors.

What does entity x brush x duplicate plane mean exactly :?: and is there something wrong with the metal bench? I guess I will just draw my own benches from scratch :D

Thanks guys
Kate
Did you miss me? ..... Well get a better sight on your gun hehehe
User avatar
Jack Ruby
General
Posts: 1443
Joined: Fri Feb 07, 2003 12:20 am
Location: london

Post by Jack Ruby »

Its not the benches, its one of the brushes you have made, for one dont use csg subtract, that often gives duplicate planes, try looking at the co-ordinates to see if you can find the dodgy brush, if not then search for Rogue Plugin, this hunts your map for bad brushes.
Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
User avatar
Kate
Colour Sergeant
Posts: 83
Joined: Fri May 28, 2004 12:01 pm

Post by Kate »

I havent used csg subtract, so thats not the problem. when i check the co-ordinates for the entity/brush giving the error it highlights the bench(s) I can put other static items in place of the bench and it works fine?

Whats the rogue plugin?

Thanks - Kate
Did you miss me? ..... Well get a better sight on your gun hehehe
Master-Of-Fungus-Foo-D
Muffin Man
Posts: 1544
Joined: Tue Jan 27, 2004 12:33 am
Location: cali, United States

Post by Master-Of-Fungus-Foo-D »

It elimenates(i think) your duplicate planes. Good for using after a decompile. And like Jack Ruby said, it hunts for the bad brushes
Image
The Fungus Theme song!!!

Code: Select all

while (local.player istouching self)
User avatar
Kate
Colour Sergeant
Posts: 83
Joined: Fri May 28, 2004 12:01 pm

Post by Kate »

Ok I think I have eventually found the plugin bobtoolz.dll I did a search for radiant rogue plugin but couldnt find it. where do I put it to make it work? is it the right plugin?

Kate
Did you miss me? ..... Well get a better sight on your gun hehehe
Master-Of-Fungus-Foo-D
Muffin Man
Posts: 1544
Joined: Tue Jan 27, 2004 12:33 am
Location: cali, United States

Post by Master-Of-Fungus-Foo-D »

uhhh, i think thats right. To make it work, make a "plugins" folder in MOHAA TOOLS(the mohaa radiant one, not bsp view) and place the plugin in you new (plugins :roll: ) folder.
Image
The Fungus Theme song!!!

Code: Select all

while (local.player istouching self)
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

roque plugins

Post by tltrude »

That bobz plugin doesn't work, only the rogue plugins work for mohaa. Check out this old thread.

/forum/viewtopic.php?t=6790&highlight=rogue+plugins

The files go in the MOHAATools/plugins folder. And, the brush repair one will get rid of duplacate planes and evil polygons.
Tom Trude,

Image
User avatar
Kate
Colour Sergeant
Posts: 83
Joined: Fri May 28, 2004 12:01 pm

Post by Kate »

Ok I put the rogue plugin and ran that now I have a Max_Surface_Verts error.

I guess I probably made tons of mistakes with this being my first real map ah well you live and learn

Right I got rid of the MAX_SURFACE_VERTS
Now I have a MAX_POINTS_ON_WINDING and my map looks screwed up :cry:
All That Hard work :cry: nevermind I will fix it somehow

Thanks for the help guys
Kate
Did you miss me? ..... Well get a better sight on your gun hehehe
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

Uhhmm you did make a backup of your map before using that plugin didn't you? :? Otherwise try the .bak file or the snapshots folder...

Anyway that duplicate plane error was probably an error in the collision mask of the metalbench.map, which is added at compile time (see the model maps tut). So basically a plug-in could never have found it. Apart from that it also really doesn't matter, just ignore the error in this case.
Image
seere
First Lieutenant
Posts: 181
Joined: Fri Apr 02, 2004 12:51 pm
Location: London

Post by seere »

Fairly sure the MAX_POINTS_ON_WINDING means that you have too many brushes touching a solitary other...ie a long ladder will have many horizontal brushes touching the verticle.
Easily resolved if you break the brush in 2.
Not sure but I dont think there can be anymore than 32 brushes touching a solitary other.
Seere.
User avatar
Kate
Colour Sergeant
Posts: 83
Joined: Fri May 28, 2004 12:01 pm

Post by Kate »

Thanks for the help guys.

i am now thinking of taking it section by section and making all things into prefabs and building a new map using the prefabs to find the section causing the errors and fix as I go hopefully that will sort it.

JV it was a lesson learnt cos I didn't make a backup before using the plugin and I saved again after making changes therefore the .bak file was changed to include the errors.

Thanks - Kate
Did you miss me? ..... Well get a better sight on your gun hehehe
Post Reply