altering stock maps

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NACF-URBAN
Sergeant
Posts: 67
Joined: Tue Jun 15, 2004 2:45 am

altering stock maps

Post by NACF-URBAN »

i wanna alter the omaha map to give it some more stuff
how do you get into a stock map so you can alter it?
agentmad007
Brigadier General
Posts: 570
Joined: Tue Feb 24, 2004 3:52 pm

Post by agentmad007 »

use the search button this question is asked at least twice by week !

U have to use a tool that is called moh bsp to moh map it decompile the bsp but with a lot of duplicate bursh and error and you will spend a lot of time to make a big cleaning and a new brush work inside.

You can add stuff by scripting too , but not brush just entity . canon flak 88 etc etc

check a topic in scripting forum called spawn entity via script or something similar ........

good luck
NACF URBAN
Corporal
Posts: 26
Joined: Fri Jun 11, 2004 5:00 pm

Post by NACF URBAN »

where do i find this file?
agentmad007
Brigadier General
Posts: 570
Joined: Tue Feb 24, 2004 3:52 pm

Post by agentmad007 »

read this and take the latest version (blues post)

viewtopic.php?t=8041
Master-Of-Fungus-Foo-D
Muffin Man
Posts: 1544
Joined: Tue Jan 27, 2004 12:33 am
Location: cali, United States

Post by Master-Of-Fungus-Foo-D »

agentmad007 wrote:
You can add stuff by scripting too , but not brush just entity . canon flak 88 etc etc
well can u add brushes by making a script object and (if possible by script) texture it?
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agentmad007
Brigadier General
Posts: 570
Joined: Tue Feb 24, 2004 3:52 pm

Post by agentmad007 »

I dont think so !
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