If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
Moderator: Moderators
NACF-URBAN
Sergeant
Posts: 67 Joined: Tue Jun 15, 2004 2:45 am
Post
by NACF-URBAN » Wed Jun 16, 2004 10:01 pm
is there a way to make a glass tank of water that when it shatters water spills out?
Bjarne BZR
Site Admin
Posts: 3298 Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:
Post
by Bjarne BZR » Wed Jun 16, 2004 10:06 pm
Maby you can hide a water brush under the floor and raise it when the container is broken to get a flooding effect?
Admin .MAP Forums
Head above heels.
NACF-URBAN
Sergeant
Posts: 67 Joined: Tue Jun 15, 2004 2:45 am
Post
by NACF-URBAN » Wed Jun 16, 2004 10:08 pm
nice idea, but i dont know how
Bjarne BZR
Site Admin
Posts: 3298 Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:
Post
by Bjarne BZR » Wed Jun 16, 2004 10:16 pm
Select the water textured brush, make it a script_object, give it a key/value of targetname/rising_water
Then you can move it via scripting.
Admin .MAP Forums
Head above heels.
Master-Of-Fungus-Foo-D
Muffin Man
Posts: 1544 Joined: Tue Jan 27, 2004 12:33 am
Location: cali, United States
Post
by Master-Of-Fungus-Foo-D » Thu Jun 17, 2004 1:51 am
I should try that! You could also make a trigger multiple rise under the water so that when the water gets over your head, the trigger hits your feet and you start drownding!
Bjarne BZR
Site Admin
Posts: 3298 Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:
Post
by Bjarne BZR » Thu Jun 17, 2004 8:23 am
Traps are bad, mkay...
Admin .MAP Forums
Head above heels.
tltrude
Chuck Norris
Posts: 4774 Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:
Post
by tltrude » Thu Jun 17, 2004 8:38 am
Make your glass tank a func_barrel and add key/value barreltype/water--at least it will get the floor wet, ha ha. Maybe you should make it a func_window and have it target a water fall entitiy. Anyway, you will need to learn about "exploders" to do it right.
Tom Trude,