hi i have map in beta form (new to this) an i wnat ot play it with my friends to see wht they think it is simple and a team deth matck , i have used mnuilder and looks playable fromthat view point ........it loaded.............anyways i knwo now i have to script ti uuuuuuugh something else to do lol
well i saw this and inserted my name of the map ....arrattack (map name )
and this is what it looks like
// arrattack
// ARCHITECTURE: tuffstuff7
// SCRIPTING: tuffstuff7
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" ""
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "none"
level waitTill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
exec global/door_locked.scr::lock
level.script = maps/dm/arrattack.scr
level waittill spawn
end
is this it ?
or are there otheres to do ? plz help as i am anxious to give this a try
ty
new to this compiling and scripting
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tuffstuff7
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You don't need this to play the map!! But what you wrote seems ok if you want a score board text. And you will need a scr if your map gets more complicated with scripted events and stuff.
Inside the "" in the setcvar lines you can write text that will show up on the score board in game (tab).
setcvar "g_scoreboardpic" "none" can be used if you have a picture for the score board, then replace the "none" with directions to your picture
The exec global door thing is only needed if you have set up doors in you map that should have the "locked sound"
Well then you have a simple scr for your map! As said this is not needed but at least use it to get a score board text. When your maps get more complicated and you start using locked doors, minefields, etc etc then you will have more scripting in the scr!!
Inside the "" in the setcvar lines you can write text that will show up on the score board in game (tab).
setcvar "g_scoreboardpic" "none" can be used if you have a picture for the score board, then replace the "none" with directions to your picture
The exec global door thing is only needed if you have set up doors in you map that should have the "locked sound"
Well then you have a simple scr for your map! As said this is not needed but at least use it to get a score board text. When your maps get more complicated and you start using locked doors, minefields, etc etc then you will have more scripting in the scr!!
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tuffstuff7
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scripting
hi storm ty for your reply
ok i have a maap builst it hs no doors ...it is a terrain map with under greound bunkers and above ground bunkers sou could u please help me as to where and what scripts i need the next one will have doors as i am working on that !
i am starting simple and working umy way up rather thatn do a full blown map and having the task ofdoing all juat my way of thinking lol
if i have trouble with the simple then i will not know how to do the tuffer ones
ty tuff
ok i have a maap builst it hs no doors ...it is a terrain map with under greound bunkers and above ground bunkers sou could u please help me as to where and what scripts i need the next one will have doors as i am working on that !
i am starting simple and working umy way up rather thatn do a full blown map and having the task ofdoing all juat my way of thinking lol
if i have trouble with the simple then i will not know how to do the tuffer ones
ty tuff
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Innkeeper
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Also it is important to put this line above any others like in this example:mohaa_rox wrote:Try level.script = "blah blah blah".
Code: Select all
level waittill prespawn
thread debugtext ">"
thread debugtext "@@@@@@@@@@@@@@@@@@@@@@@"
thread debugtext " PRESPAWN !"
thread debugtext "@@@@@@@@@@@@@@@@@@@@@@@"
thread debugtext ">"
//*** Precache Dm Stuff
level.script = "maps/dm/ambient_test.scr"
exec maps/dm/ambient_test_precache.scr
exec global/ambient_mp.scr ambient_test
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tuffstuff7
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ty inkeeper for your reply btu let me start over like i know knwthing which is true lol
i have in my mohaa map folder there files arrattck map,bsp,vis,prt,bak
now it is a terrain map and i do not know what i ma doing i set up an folder going byt this site i think surgeon posted it .....................
ok now what scripts do i need and how to go about it ????????????
it is possible to open ,lets say ..........pak.0.pk3 from moha and borrow the script lines from there and insert your maps name? if so how ? on this site is there a posting of a generic script for basic maps ?like i said this is a terrain map no doors or functioning items like mines etc
please help i feel as if i am close but yet so far
ty for your support
tuff
i have in my mohaa map folder there files arrattck map,bsp,vis,prt,bak
now it is a terrain map and i do not know what i ma doing i set up an folder going byt this site i think surgeon posted it .....................
ok now what scripts do i need and how to go about it ????????????
it is possible to open ,lets say ..........pak.0.pk3 from moha and borrow the script lines from there and insert your maps name? if so how ? on this site is there a posting of a generic script for basic maps ?like i said this is a terrain map no doors or functioning items like mines etc
please help i feel as if i am close but yet so far
ty for your support
tuff
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tuffstuff7
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scripting
innkeeper i am new to this so am lost from the get go on the scripting ummm i have no idea what it is that u typed in how many sctipts are there for a basic map and where do they go? and how do i get to this IRC real time program ummm what do i needto down load to use?