prohibit spectate outside map?

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
User avatar
Cigs
Colour Sergeant
Posts: 90
Joined: Fri May 28, 2004 1:04 pm
Location: Gent - BELGIUM

prohibit spectate outside map?

Post by Cigs »

this is how a rectagled testmap of mine looks like, spectating from outside its boundaries.
Image
can I prohibit a cleint to spectate outside the map? i tried a surrounding the inside off my map with 'clipall' tectured brushes, but no effect.

is there a way?
ty
Cigs! 8-)
Image
TS217.172.173.37:9095
Spearhead SDK Q's
Bjarne BZR
Site Admin
Posts: 3298
Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:

Post by Bjarne BZR »

I dont think so... why whould you want to prevent it?
Admin .MAP Forums
Image
Head above heels.
User avatar
Cigs
Colour Sergeant
Posts: 90
Joined: Fri May 28, 2004 1:04 pm
Location: Gent - BELGIUM

Post by Cigs »

idd, you are totally right ..what was i thinking :?:
Image
TS217.172.173.37:9095
Spearhead SDK Q's
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

If your map looks like that you probably used blank_lightmap instead of caulk :!:
Image
Bjarne BZR
Site Admin
Posts: 3298
Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:

Post by Bjarne BZR »

jv_map wrote:If your map looks like that you probably used blank_lightmap instead of caulk :!:
Yes... what IS that texture for anyway? I've mixed the 2 up LOTS of times...
Admin .MAP Forums
Image
Head above heels.
User avatar
Cigs
Colour Sergeant
Posts: 90
Joined: Fri May 28, 2004 1:04 pm
Location: Gent - BELGIUM

Post by Cigs »

thx for the tip - looks nicer now :)

Edit > Find/Replace Texture ...
Find: common/blank_lightmap
Replace: common/caulk
vink only Live update from Textures/Camera Windows
Apply - Close

:)
Image
TS217.172.173.37:9095
Spearhead SDK Q's
Post Reply