Surface Properties Flags !

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Cigs
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Surface Properties Flags !

Post by Cigs »

i always thought ...what is available/possible in MOHRadient should give mappers ideas for new maps.
This is a reason wanting to know more about MOHRadient surface properties Flags.

Surface Properties (puch S when a brushface is highlighted) as we know :)
from a tutorial -> (Water :: Dr ABAP) on .MAP Image
it describes how to set flags for brushface textured with misc_outside/river(watertexture) (other 5 side of the brush in common 'skip' texture)

Surface Flags:

v nolightmap

Contenct Flags:

v water
v transculent


- i ask if any1 knows about a flag - Post - explain a bit what possible -


THANKS! :D
Last edited by Cigs on Wed Jun 16, 2004 9:33 pm, edited 1 time in total.
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Jack Ruby
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Post by Jack Ruby »

For example heres a way to be able to shoot through fences:

Choose a grate or fence texture

Check these flags

playerclip
monsterclip
detail
fence

Now you can stand on it but bullets will pass through the gaps in the fence or grate,
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Post by jv_map »

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Cigs
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Post by Cigs »

thx for the link, jv_map
but Oh, a bit too complicated for me for now

Say I want this to be like it should. what do I do?

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tried Surface properties ; transculent, detail, fence
tried textured the invisible 2 faces 'nodraw'
tried func_crate INDESTRUCTABLE

the black still shows & still's solid (like an solid iron plate shown as on the pic :? ?
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Post by jv_map »

You should give it an alpha channel and blendfunc blend in the shader. Also make sure you have disabled 'show non-shader images' in edit->preferences.
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Cigs
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Post by Cigs »

Show Non-Shader Textures was allready Disabled.
but i donno what you mean. have to write a *.shader script ? give it an alpha channel in there, add blendfunc blend?
how? wich *.shader script do I copy and adjust? do i have to write e new one? --> u see i don't know how :oops:

what i did do: Surf Prop:
v alphashadow
v playerclip
v detail

but the black is still there & bullets don't collide on the metal.
player can stand on.
texture in use: general_industrial/crossbracing1_set1spl
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Post by Cigs »

ok I changed the texture to general_industrial/crossbrace1 wich looks just the same. guess this IS a Shader Texture! right! :)
black is invisible. no metal collision. but I can just make that using common/metal texture :)

info
Surf Props: (were automaticly applied when texture was applied)
v alphashadow
v nonsolid
v playerclip
v monsterclip

Great! :P
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Cigs
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nodamage

Post by Cigs »

i have another question
v nodamage (Surface Flag)
does this mean, when a player lands on it no damage occures/ no health is lost ?
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Post by jv_map »

Yes I think so 8-)
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Post by Cigs »

:lol:
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Surface Inspector

Post by tltrude »

I don't think you can change the surface properties of a texture, with the surface inspector, if it already has them set in a shader file for that texture. But, I may be wrong.
Tom Trude,

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