Problem with lighting(not usual problem)

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jaz_3450
Lance Corporal
Posts: 19
Joined: Sat Jan 24, 2004 6:13 pm

Problem with lighting(not usual problem)

Post by jaz_3450 »

Well here's problem wiht the lighting of the whole map now i know you thinking what an idiot, he should have just done the tut but i did, followed it to the dime and well i got light but it seems to be a morfed form of it or somthing. here's a discription i can't see no sun the sky is black(pretty shure that's normal)and when i look diff directions sometimes it'll be light and then dark and the whole thing isn't terribly bright i'm shure it's a simple mistake and i just didn't follow peeeerfect directions... tell me if i'm justs an idiot :shock: or if i made an honest mistake. :o
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At0miC
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Joined: Fri Feb 27, 2004 11:29 pm
Location: The Netherlands

Post by At0miC »

Select a side of the skybox, press N, and type:

Key: ambientlight
Value: 18 18 18 (example)

and

Key: suncolor
Value: 70 70 70 (example)

This will give your map some good looking day light :wink:

At0miC
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tltrude
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skybox

Post by tltrude »

The skybox should inclose your entire map and have no "leaks" into the outside void. The brushes need to be textured with sky texture on all faces. The bottom brush can be caulk texture, if it is below your terrain. If the bottom skybox brush is the terrain, then caulk only 5 faces of the brush--the top face would be grass, dirt, or snow.

Not all the sky textures have visible sun flares. You can turn it on by adding the key/value (select and hit key N) sunflarename/sun to any worldpawn brush--the skybox brushes are all worldspawn. Also, not all the sky textures in Mohaa work right--mohday2 works great. To see them all type "sky" in the editor's keyword box. Pick one and then do what atomic said to give your map more light.
Tom Trude,

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Balr14
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Location: Germantown, WI, USA

Post by Balr14 »

It's a leak.
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Kate
Colour Sergeant
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Joined: Fri May 28, 2004 12:01 pm

Post by Kate »

It's a leak
I'll call a plumber :lol:

Kate
Did you miss me? ..... Well get a better sight on your gun hehehe
jaz_3450
Lance Corporal
Posts: 19
Joined: Sat Jan 24, 2004 6:13 pm

I found the prob thanks to reply #1

Post by jaz_3450 »

well thanks and no it wasn't leaked the compiler didn't say so i made sure... but heres what it was... soo stupid of mee :oops: i forgot to select the side lol ohh well thanks you all! :P
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