ok guys here is another question
when u opne radiant on there tuts i read about the eye the 2 eye the 3 eye and in the examples i see the letter A beside the camera ey
i have installed this program on 2 different machines and i still do not have the opton for the eye nor do i see the letter A any ideas?
radiant comtrols
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tuffstuff7
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Well did you have the eye? you will get the other "eyes" by clicking on the eye. It will rotate from eye -> eye1 -> eye2. There should be an "A" beside the eye, it's for turning on/off alpha view. I've installed it on two machines and both have the "A". It could be some setting in preferences but I don't think so. Try and check "wide toolbar" and restart radiant.
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tuffstuff7
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tuffstuff7
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Made things worse??
How can it make things worse, what are your screen res. ?? maybe the toolbar isn't completly visible if you have to low res. Then try and drag the whole toolbar out in the window and see if you can see all the options??
You might need to replace it (don't have it next to the big white box where you can type key words) place it above or under it. It can look as if options are missing since there is no "scroll" thingy for the toolbar.
How can it make things worse, what are your screen res. ?? maybe the toolbar isn't completly visible if you have to low res. Then try and drag the whole toolbar out in the window and see if you can see all the options??
You might need to replace it (don't have it next to the big white box where you can type key words) place it above or under it. It can look as if options are missing since there is no "scroll" thingy for the toolbar.
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tuffstuff7
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tuffstuff7
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thanks storm that fixed
good deal now i have a map ui wann make into a pk3 working senf to your friends to try out it is call arrattack arr for our clan
i found this
// arrattack
// ARCHITECTURE: AIC
// SCRIPTING: AIC
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" ""
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "none"
level waitTill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
exec global/door_locked.scr::lock
level.script = maps/dm/arrattack.scr
level waittill spawn
end
is this right? do i need anyother sctipts? if so how many and where
ty for the reply
good deal now i have a map ui wann make into a pk3 working senf to your friends to try out it is call arrattack arr for our clan
i found this
// arrattack
// ARCHITECTURE: AIC
// SCRIPTING: AIC
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" ""
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "none"
level waitTill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
exec global/door_locked.scr::lock
level.script = maps/dm/arrattack.scr
level waittill spawn
end
is this right? do i need anyother sctipts? if so how many and where
ty for the reply
eh! I didn't really understand what you want??
What you have posted is a level.scr file, it's not needed to have an scr to play a map but if you wan't stuff like score board text, scripted events etc. then you will need a scr for your map.
If your map is named mymap.bsp you should have a mymap.scr, It could look something like the thing you posted. When you pack them into the pk3 the scr file should be located in the same folder as the bsp file.
What you have posted is a level.scr file, it's not needed to have an scr to play a map but if you wan't stuff like score board text, scripted events etc. then you will need a scr for your map.
If your map is named mymap.bsp you should have a mymap.scr, It could look something like the thing you posted. When you pack them into the pk3 the scr file should be located in the same folder as the bsp file.
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tuffstuff7
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hi again storm i think i am catching this in the worng part of the forum
i will make this simple
i have a map no doors lockable or otherwise it is a terrain map with bunkers
so what scipts do i need and what would they look like ?
i found that scrupit i entered here in several places like that is the GRAIL of scripts or sonething lol i am new i have no idea about scripting
ty
tuff
i will make this simple
i have a map no doors lockable or otherwise it is a terrain map with bunkers
so what scipts do i need and what would they look like ?
i found that scrupit i entered here in several places like that is the GRAIL of scripts or sonething lol i am new i have no idea about scripting
ty
tuff
