What is the difference?

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Mj
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What is the difference?

Post by Mj »

What is the difference between a full compile and a fast compile?

Fast compile = 4 mins
Full compile = 3 hours and counting (on 79% vis done)

Is it really worth it?
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Post by Random »

Try about 20 or more fps difference all over the entire map. Fast compiles are fine for testing but if you dont take time to compile the vis you may notice your maps perform poorly in gameplay situations.

There are tons of threads on this topic already though. After reading a few of em for you i think this one is most related to your question. viewtopic.php?t=7541&highlight=fast+compile\

THanks Random
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Post by At0miC »

How can I do the full compile?
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Post by M&M »

well ,u will read about vis and what it is and more about mapping and lighting .thats about 20 -30 hours of searching and reading .and in the end u will find that what bjarne told u is the summary :D
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Post by At0miC »

M&M? if u say this to me :P, I already know what VIS is, I know about mapping and light, the only thing is, my first "big" map is almost done and then I want do a full compile :wink:, but what must I do with the options in mbuilder

:D

what do u mean? bjarne
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Mj
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Post by Mj »

Thanks random... and please dont lash me with a wet noodle :twisted:
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Post by Random »

At0miC wrote:How can I do the full compile?
Now here is the funny part after compiling dozens of different projects i cant say for sure i know exactly what everyone should be using for a final compile. Ive read all the boards on all the forums and there is always a great difference of opinions on what to do. So the best thing i would suggest to you is find out what the definitions for all the options are and then see what works best for you.

Personally i set my blocksize to 0, (and the more i learn about mapping the more i think i should stop using this one) and I have the final light options checked in light options of mBuilder.

Hope this helps somehow.
Mj wrote:Thanks random... and please dont lash me with a wet noodle
Nah no wet noodle for you since you didnt start with im sure this has already been asked dozens of times and then in the end you asked for an opinion of "is it worth it?"

But dont worry i got my eye on you :wink:

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Bjarne BZR
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Post by Bjarne BZR »

I compile like this for the final release:
BSP stage: Nothing extra
VIS stage: Nothing extra
LIGHT stage: -final -staticshadows

And for a really quick look:
BSP stage: Nothing extra
VIS stage: Skip this one completely
LIGHT stage: Skip this one completely

When I want to see a half-good render during developnent:
BSP stage: Nothing extra
VIS stage: -fast
LIGHT stage:-fast

The -blocksize 0 I don't use any more, it saves time during vis compile, but explanations om blocksize I've read has convinced me to drop it, because it can drop FPS in some special cases.
The -staticshadows adds a lot to light compile, but I feel the finished results make up for that.
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At0miC
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Post by At0miC »

Bjarne BZR wrote:I compile like this for the final release:
BSP stage: Nothing extra
VIS stage: Nothing extra
LIGHT stage: -final -staticshadows
What do u mean with nothing extra? Do u mean that I don't have to select an option for it?
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Post by Bjarne BZR »

It means:

Code: Select all

C:\Rad\Q3map -gamedir C:\MOHAA C:\maps\my.map
C:\Rad\Q3map -vis -gamedir C:\MOHAA C:\maps\my.map
C:\Rad\MOHlight -final -staticshadows -gamedir C:\MOHAA C:\maps\my.map
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