That's OK if it only works for a party of one humans, since I usually only play MP bots
Request new bot features here!
Moderator: Moderators
that got me killed while i was testing ur map !!!! but nevertheless i got the 1st place !!!You mean you look more at the geometry than the enemy, then you get blown to bits admiring (or picking at) the geometry?
well,in bots 1.1 he took alot of ppl in the forums and turned them into bots .so i hope he does that again ,since most of those ppl have left !!! (BOT-2|M&M would be coolThis is a bit random... but can you make me a Bot2?
BOT-2|UrbanPadre
i dunno if this has already been mentioned, but when u press the 'tab' objectives menu it would be better if u could see other bots listed as players and ur kills actually counted on ur kill count...
and a dream - [BOT]m4rine lol
and a dream - [BOT]m4rine lol
"We must become the change we want to see in the world" (Mahatma Gandhi)
Check this thread
viewtopic.php?t=3829
Is it possible to find out where a bot has been hit? (head/torso/left foot etc)
So that we could see the usual screen messages, like
"bot | small_sumo was shot in the head by bot | blahblah" rather than just
"bot | small_sumo was killed by bot | blahblah"
viewtopic.php?t=3829
Is it possible to find out where a bot has been hit? (head/torso/left foot etc)
So that we could see the usual screen messages, like
"bot | small_sumo was shot in the head by bot | blahblah" rather than just
"bot | small_sumo was killed by bot | blahblah"
- small_sumo
- Lieutenant General
- Posts: 953
- Joined: Mon Jul 01, 2002 4:17 pm
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Thats a good idea mate you should be able to do it for yourself with bodgers new bot builder useing my fancypants models (I got 2 fems) or just name one of my maps and I cna do all female bots for yaKate wrote:I would like to see more female bots kicking A$$.... a Kate_bot now that has a nice ring to it![]()
Kate
Now that bdbodger will release that script of his, we should expect many people trying to make new pathnodes for the bots to follow in the stock maps.
Could you adjust the bots' scripts so that we can have more than one set of pathnodes for each map? It'd be great if one of those sets was chosen randomly each time a new round started.
Eg: you could have the axis in the hunt all out attack in one round and stay inside the perimeter to defend in the next. Or change the sniper/camper nodes so that you make their game a bit more unpredictable.
Could you adjust the bots' scripts so that we can have more than one set of pathnodes for each map? It'd be great if one of those sets was chosen randomly each time a new round started.
Eg: you could have the axis in the hunt all out attack in one round and stay inside the perimeter to defend in the next. Or change the sniper/camper nodes so that you make their game a bit more unpredictable.
Hey that is an excellent idea actuallycassidy wrote:Now that bdbodger will release that script of his, we should expect many people trying to make new pathnodes for the bots to follow in the stock maps.
Could you adjust the bots' scripts so that we can have more than one set of pathnodes for each map? It'd be great if one of those sets was chosen randomly each time a new round started.
Eg: you could have the axis in the hunt all out attack in one round and stay inside the perimeter to defend in the next. Or change the sniper/camper nodes so that you make their game a bit more unpredictable.



