I'm looking for a tutorial will teach, How put metal sounds in my doors (in my map obviously) I don't know how make it, and my metal doors sounds like a wooden door
Thanks
(It's hard to me write this, because ...I'm not American and my english is a little poor....... Thanks to all.... grettings from Chile)
Door Sound
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Key N
Select the door and hit Key "N". Then add this key/value.
Key: doortype
Value: metal
Key: doortype
Value: metal
----------------------------------
"doortype" ( String door_type ) Sets the defaults for this door
Door_type values: "wood" (default) "metal"
"sound_close_end( String sound_close )Sets the sound to use when the door closes.
"sound_close_start( String sound_close ) Sets the sound to use when the door closes.
"sound_open_end" ( String sound_open_end ) Sets the sound to use when the door stops to opens.
"sound_open_start" ( String sound_open_start ) Sets the sound to use when the door starts to opens.
---------------------------------------
"String sound_close" would be the sound's alias name from the ubersound.scr file.
Here is an example from mohaa's ubersound file.
aliascache door_wood_close_move1 sound/mechanics/DoorWoodClose_02.wav soundparms 0.9 0.2 0.8 0.2 160 1600 item loaded maps "m1 m2 m3l2 m3l3 m4 m5 m6 dm moh obj train"
So it would be:
Key: sound_close_end
value: door_wood_close_move1
Sorry, I don't know the sound alias for your sound, so you will have to look it up in the ubersound.scr for Spearhead.
"doortype" ( String door_type ) Sets the defaults for this door
Door_type values: "wood" (default) "metal"
"sound_close_end( String sound_close )Sets the sound to use when the door closes.
"sound_close_start( String sound_close ) Sets the sound to use when the door closes.
"sound_open_end" ( String sound_open_end ) Sets the sound to use when the door stops to opens.
"sound_open_start" ( String sound_open_start ) Sets the sound to use when the door starts to opens.
---------------------------------------
"String sound_close" would be the sound's alias name from the ubersound.scr file.
Here is an example from mohaa's ubersound file.
aliascache door_wood_close_move1 sound/mechanics/DoorWoodClose_02.wav soundparms 0.9 0.2 0.8 0.2 160 1600 item loaded maps "m1 m2 m3l2 m3l3 m4 m5 m6 dm moh obj train"
So it would be:
Key: sound_close_end
value: door_wood_close_move1
Sorry, I don't know the sound alias for your sound, so you will have to look it up in the ubersound.scr for Spearhead.
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