Texturing two.
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Golden-Hammer
- Second Lieutenant
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Texturing two.
Ok, i got the textures already, and my ground and walls ready. How do i give my walls, ground texture, the textures are already loaded, but how do i drag the texture into the wall? And another question; can i upload my own texture?
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Master-Of-Fungus-Foo-D
- Muffin Man
- Posts: 1544
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- Location: cali, United States
there are two ways to texture a wall. One way you can select a single face by pressing ctrl+shift then click the face. or select a whole wall by pressing shift+clicking on the wall. To texture , when the wall is selected you just goto the texture window and then click a texture. Then you should have the selected texture on the wall.
Now about the second way to apply a texture. To apply a texture the wall, you can FIRST select the texture. To texture one of the walls faces, all you have to do in the second way is press ctrl+shift RIGHT CLICK. You should see a texture on ONE of the faces of the wall. Now to texture a WHOLE wall using the second way, you just press ctrl then right+click.
Overall, the second way is the easier one, but if you use camera type two, this way of texturing will become annoying if you move the camera when a brush is selected. If a broush is selected, and you right click on a wall, the selected brush will have the same texture as the other wall. So be warned. The first way is better you have camera type two.
so there you go for all the texturing i know. Oh and i like to type. Thats why this is so long

oh and i dont know how to upload a texture. sry

Now about the second way to apply a texture. To apply a texture the wall, you can FIRST select the texture. To texture one of the walls faces, all you have to do in the second way is press ctrl+shift RIGHT CLICK. You should see a texture on ONE of the faces of the wall. Now to texture a WHOLE wall using the second way, you just press ctrl then right+click.
Overall, the second way is the easier one, but if you use camera type two, this way of texturing will become annoying if you move the camera when a brush is selected. If a broush is selected, and you right click on a wall, the selected brush will have the same texture as the other wall. So be warned. The first way is better you have camera type two.
so there you go for all the texturing i know. Oh and i like to type. Thats why this is so long
oh and i dont know how to upload a texture. sry
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Golden-Hammer
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Nope.
Doesent work, mine may be set up differntly.
I will have a photo of my level editor shortly.
I will have a photo of my level editor shortly.
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Master-Of-Fungus-Foo-D
- Muffin Man
- Posts: 1544
- Joined: Tue Jan 27, 2004 12:33 am
- Location: cali, United States
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Golden-Hammer
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so you've done this
step 1. selected the wall (it turns reddish) using shift-left click
step 2. found the bottom right window (on default) with the textures in it and right clicked on desired texture
and it doesn;t work? i'm sorry but i don't think that's possible. have you looked at the tutorials?
step 1. selected the wall (it turns reddish) using shift-left click
step 2. found the bottom right window (on default) with the textures in it and right clicked on desired texture
and it doesn;t work? i'm sorry but i don't think that's possible. have you looked at the tutorials?
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Golden-Hammer
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GRR!
GRR! He said right click... Thanks... 
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Golden-Hammer
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No work!
It still doesent work, when i click on it, in the command tray has the following text: Loading ShaderEd at: C:\Program Files\MOHAATools\\plugins\fakk2plug.dll
And it does nothing.
And it does nothing.
view
Perhaps you should try a different configuration of editor windows. They are set in edit/preferences. Using the one I like (the first one) there are three windows. One shows the loaded textures you are using, one shows the 3D view, and the third window shows one of the 2D views (Ctrl Tab toggles between the three 2D views).
Also you must make sure your paths in "File/Project Settings" are set correctly. If they are not right, the editor will not find the textures in your game's "main" folder. Here are my "Project Settings" to compare with.
basepath:
C:\Program Files\EA GAMES\MOHAA\
mappath:
C:\Program Files\EA GAMES\MOHAA\maps\tltrude\
autosave:
C:\Program Files\EA GAMES\MOHAA\maps\tltrude\
entitydir:
code/
modelmask:
*.tik
moddir:
main
I keep my maps in a folder name "tltrude" to keep them seperate form any singleplayer maps that might be in the maps folder.
Also you must make sure your paths in "File/Project Settings" are set correctly. If they are not right, the editor will not find the textures in your game's "main" folder. Here are my "Project Settings" to compare with.
basepath:
C:\Program Files\EA GAMES\MOHAA\
mappath:
C:\Program Files\EA GAMES\MOHAA\maps\tltrude\
autosave:
C:\Program Files\EA GAMES\MOHAA\maps\tltrude\
entitydir:
code/
modelmask:
*.tik
moddir:
main
I keep my maps in a folder name "tltrude" to keep them seperate form any singleplayer maps that might be in the maps folder.
another thing that was not mentioned is lets say you have a textured wall and you have scaled it and moved the texture and is just how you want it and you want to do another wall the same way . Select the face of the other wall you want to texture and the in the 3D view click the middle mouse button on the the alreadly textured wall the wall you have selected will then be textured and scaled the same as the first wall .
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Golden-Hammer
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Thank you all!
Thank you all for helping me, but my problem is not resolved. And Tltrude it was on the first one, i changed it to the third view, its easyer now. But i typed in "Door" and it said textures loading then it stopped, what is the shortcut key to have the loaded textures pop-up? And that thing that guy mentioned on the video about where you select a door and you can give it types of movement, is there a shortcut key for that too? I'm learning new stuff. I build maps for DeltaForce, but this is harder! 
entity properties
The entity window pops up when you hit key N with a brush highlighted. Here are all the shortcut keys.
MoH Radiant Key Assignments
FileNew = Ctrl-N
FileOpen = Ctrl-O
FileSave = Ctrl-S
Undo = Ctrl-Z
Copy = Ctrl-C
Paste = Ctrl-V
NextView = Ctrl-TAB
CenterView = End
UpFloor = PageUp
DownFloor = PageDown
ZoomOut = Insert
ZoomIn = Delete
ZZoomOut = Ctrl-Insert
ZzoomIn = Ctrl-Delete
FilterWorldBrushes = Alt-1
FilterEntities = Alt-2
FilterPatches = Alt-3
FilterTranslucent = Alt-4
FilterLiquids = Alt-5
FilterCaulk = Alt-6
FilterClips = Alt-7
FilterPaths = Alt-8
FilterAINodes = Alt-9
FilterLights = Alt-0
FilterDetails = Ctrl-D
FilterHintsSkips = Ctrl-H
FilterModels = Ctrl-M
FilterAreaportals = Ctrl-P
FilterTriggers = Ctrl-T
CameraFromEntity = Ctrl-J (set the camera view based on the selected entity)
CameraToEntity = Ctrl-Shift-J (set the entity angles key based on the camera)
CameraGridMove = /
CubicClipZoomOut = ]
CubicClipZoomIn = [
ToggleSizePaint = Shift-Q (turns on/off the selection size display)
CenterXYFromCamera = Alt-X
DragEdges = E
DragVertices = V
CloneSelection = Space (replaces target/targetname key values with new names)
CloneSelectionExact = Ctrl-Space (does not change target/targetname key values)
UnSelectSelection = Escape
DeleteSelection = BackSpace
SelectCompleteEntity = Ctrl-E
SnapPatchToGrid = Ctrl-G
SelectClampPlanePoints = Ctrl-Shift-G
IncreaseLightmapDensity = Ctrl-]
DecreaseLightmapDensity = Ctrl-[
MouseRotate = R
MouseScale = L
ToggleClipper = X
FlipClip = `
ClipSelected = Return
SplitSelected = Shift-Return
EntityColor = K
ConnectSelection = Ctrl-K
MakeDetail = Ctrl-Shift-D
MakeStructural = Ctrl-Alt-D
ToggleDetail = Ctrl-Alt-Shift-D
SetGrid1 = 1
SetGrid2 = 2
SetGrid4 = 3
SetGrid8 = 4
SetGrid16 = 5
SetGrid32 = 6
SetGrid64 = 7
ShowAllTextures = Ctrl-A
ShowInUseTextures = U
SurfaceInspector = S
CloseSurfDialog = Shift-Escape
PatchInspector = P
TextureFit = Ctrl-F
ToggleMoveLock = Shift-M (keeps texture alignment as brushes are moved)
ToggleRotateLock = Shift-R (keeps texture rotations as brushes are rotated)
NextLeakSpot = Ctrl-L
PrevLeakSpot = Shift-L
Brush3Sided = Ctrl-3
Brush4Sided = Ctrl-4
Brush5Sided = Ctrl-5
Brush6Sided = Ctrl-6
Brush7Sided = Ctrl-7
Brush8Sided = Ctrl-8
Brush9Sided = Ctrl-9
InvertCurve = Ctrl-I
BendMode = Ctrl-B
PatchTAB = TAB
TogglePatchOverlay = Ctrl-Y
IncreaseSubdivisions = Shift-]
DecreaseSubdivisions = Shift-[
ThickenPatch = Ctrl-T
ViewEntityInfo = N
ViewConsole = O
ViewTextures = T
CameraForward = Up
CameraBack = Down
CameraLeft = Left
CameraRight = Right
CameraUp = D
CameraDown = C
CameraAngleUp = A
CameraAngleDown = Z
CameraStrafeRight = Period
CameraStrafeLeft = Comma
CameraGridForward = Ctrl-Forward
CameraGridBack = Ctrl-Back
CameraGridStrafeRight = Ctrl-Period
CameraGridStrafeLeft = Ctrl-Comma
CameraFastForward = Shift-Forward
CameraFastBack = Shift-Back
CameraFastStrafeRight = Shift-Period
CameraFastStrafeLeft = Shift-Comma
IncreaseLightRadius = Alt-]
DecreaseLightRadius = Alt-[
TexRotateClock = Shift-PgDn
TexRotateCounterClock = Shift-PgUp
TexDecrement = Shift-(minus)
TexIncrement = Shift-(add)
MoveSelectionUp = Add
MoveSelectionDown = Subtract
SelectNudgeLeft = Alt-Left
SelectNudgeRight = Alt-Right
SelectNudgeUp = Alt-Up
SelectNudgeDown = Alt-Down
For additional commands that can be bound to key combinations, look at the radiant.ini file in your radiant directory.
Note that the file in o:\fakkutils\radiant.ini will contain the latest command list.
Camera Button Assignments
LBUTTON = Drag brush
LBUTTON & CONTROL = Shear brush
LBUTTON & SHIFT = Select whole brush
LBUTTON & SHIFT & CONTROL = Select single face
MBUTTON = Grab texture and state
MBUTTON & ALT = Grab texture name into current state
MBUTTON & SHIFT = When used with a light, it makes the
light color the texture color
MBUTTON & CONTROL = Set entire brush to texture
MBUTTON & CONTROL & SHIFT = Set single face to texture
RBUTTON = Drive with mouse
RBUTTON & CONTROL = Move camera
RBUTTON & ALT = Translate texture
RBUTTON & ALT & SHIFT = Scale texture
RBUTTON & ALT & CONTROL = Rotate texture
XY/XZ/YZ Button Assignments
ARROWS & SHIFT = Move faster
ARROWS & CONTROL = Move in grid units
LBUTTON = Move/Create brush
Move clip point
LBUTTON & CONTROL = Shear brush
LBUTTON & SHIFT = Select entire brush
Select entire patch row/col
LBUTTON & CONTROL & SHIFT = Select single face
MBUTTON = Change camera angle
MBUTTON & SHIFT = Move Z checker
MBUTTON & CONTROL = Move camera
RBUTTON = Scroll window
RBUTTON & CONTROL = Place clip point
RBUTTON & SHIFT = Move free rotation origin
Move patch bend origin
Texture Button Assignments
LBUTTON = Select texture
LBUTTON & SHIFT = Select name only
LBUTTON & CONTROL = Edit shader in ShaderED
LBUTTON & CONTROL & SHIFT = Edit shader in EditPad
MBUTTON & CONTROL = Select all brushes with texture
MBUTTON & CONTROL & SHIFT = Select all faces with texture
RBUTTON = Scroll window
RBUTTON & SHIFT = Scroll window fast
MoH Radiant Key Assignments
FileNew = Ctrl-N
FileOpen = Ctrl-O
FileSave = Ctrl-S
Undo = Ctrl-Z
Copy = Ctrl-C
Paste = Ctrl-V
NextView = Ctrl-TAB
CenterView = End
UpFloor = PageUp
DownFloor = PageDown
ZoomOut = Insert
ZoomIn = Delete
ZZoomOut = Ctrl-Insert
ZzoomIn = Ctrl-Delete
FilterWorldBrushes = Alt-1
FilterEntities = Alt-2
FilterPatches = Alt-3
FilterTranslucent = Alt-4
FilterLiquids = Alt-5
FilterCaulk = Alt-6
FilterClips = Alt-7
FilterPaths = Alt-8
FilterAINodes = Alt-9
FilterLights = Alt-0
FilterDetails = Ctrl-D
FilterHintsSkips = Ctrl-H
FilterModels = Ctrl-M
FilterAreaportals = Ctrl-P
FilterTriggers = Ctrl-T
CameraFromEntity = Ctrl-J (set the camera view based on the selected entity)
CameraToEntity = Ctrl-Shift-J (set the entity angles key based on the camera)
CameraGridMove = /
CubicClipZoomOut = ]
CubicClipZoomIn = [
ToggleSizePaint = Shift-Q (turns on/off the selection size display)
CenterXYFromCamera = Alt-X
DragEdges = E
DragVertices = V
CloneSelection = Space (replaces target/targetname key values with new names)
CloneSelectionExact = Ctrl-Space (does not change target/targetname key values)
UnSelectSelection = Escape
DeleteSelection = BackSpace
SelectCompleteEntity = Ctrl-E
SnapPatchToGrid = Ctrl-G
SelectClampPlanePoints = Ctrl-Shift-G
IncreaseLightmapDensity = Ctrl-]
DecreaseLightmapDensity = Ctrl-[
MouseRotate = R
MouseScale = L
ToggleClipper = X
FlipClip = `
ClipSelected = Return
SplitSelected = Shift-Return
EntityColor = K
ConnectSelection = Ctrl-K
MakeDetail = Ctrl-Shift-D
MakeStructural = Ctrl-Alt-D
ToggleDetail = Ctrl-Alt-Shift-D
SetGrid1 = 1
SetGrid2 = 2
SetGrid4 = 3
SetGrid8 = 4
SetGrid16 = 5
SetGrid32 = 6
SetGrid64 = 7
ShowAllTextures = Ctrl-A
ShowInUseTextures = U
SurfaceInspector = S
CloseSurfDialog = Shift-Escape
PatchInspector = P
TextureFit = Ctrl-F
ToggleMoveLock = Shift-M (keeps texture alignment as brushes are moved)
ToggleRotateLock = Shift-R (keeps texture rotations as brushes are rotated)
NextLeakSpot = Ctrl-L
PrevLeakSpot = Shift-L
Brush3Sided = Ctrl-3
Brush4Sided = Ctrl-4
Brush5Sided = Ctrl-5
Brush6Sided = Ctrl-6
Brush7Sided = Ctrl-7
Brush8Sided = Ctrl-8
Brush9Sided = Ctrl-9
InvertCurve = Ctrl-I
BendMode = Ctrl-B
PatchTAB = TAB
TogglePatchOverlay = Ctrl-Y
IncreaseSubdivisions = Shift-]
DecreaseSubdivisions = Shift-[
ThickenPatch = Ctrl-T
ViewEntityInfo = N
ViewConsole = O
ViewTextures = T
CameraForward = Up
CameraBack = Down
CameraLeft = Left
CameraRight = Right
CameraUp = D
CameraDown = C
CameraAngleUp = A
CameraAngleDown = Z
CameraStrafeRight = Period
CameraStrafeLeft = Comma
CameraGridForward = Ctrl-Forward
CameraGridBack = Ctrl-Back
CameraGridStrafeRight = Ctrl-Period
CameraGridStrafeLeft = Ctrl-Comma
CameraFastForward = Shift-Forward
CameraFastBack = Shift-Back
CameraFastStrafeRight = Shift-Period
CameraFastStrafeLeft = Shift-Comma
IncreaseLightRadius = Alt-]
DecreaseLightRadius = Alt-[
TexRotateClock = Shift-PgDn
TexRotateCounterClock = Shift-PgUp
TexDecrement = Shift-(minus)
TexIncrement = Shift-(add)
MoveSelectionUp = Add
MoveSelectionDown = Subtract
SelectNudgeLeft = Alt-Left
SelectNudgeRight = Alt-Right
SelectNudgeUp = Alt-Up
SelectNudgeDown = Alt-Down
For additional commands that can be bound to key combinations, look at the radiant.ini file in your radiant directory.
Note that the file in o:\fakkutils\radiant.ini will contain the latest command list.
Camera Button Assignments
LBUTTON = Drag brush
LBUTTON & CONTROL = Shear brush
LBUTTON & SHIFT = Select whole brush
LBUTTON & SHIFT & CONTROL = Select single face
MBUTTON = Grab texture and state
MBUTTON & ALT = Grab texture name into current state
MBUTTON & SHIFT = When used with a light, it makes the
light color the texture color
MBUTTON & CONTROL = Set entire brush to texture
MBUTTON & CONTROL & SHIFT = Set single face to texture
RBUTTON = Drive with mouse
RBUTTON & CONTROL = Move camera
RBUTTON & ALT = Translate texture
RBUTTON & ALT & SHIFT = Scale texture
RBUTTON & ALT & CONTROL = Rotate texture
XY/XZ/YZ Button Assignments
ARROWS & SHIFT = Move faster
ARROWS & CONTROL = Move in grid units
LBUTTON = Move/Create brush
Move clip point
LBUTTON & CONTROL = Shear brush
LBUTTON & SHIFT = Select entire brush
Select entire patch row/col
LBUTTON & CONTROL & SHIFT = Select single face
MBUTTON = Change camera angle
MBUTTON & SHIFT = Move Z checker
MBUTTON & CONTROL = Move camera
RBUTTON = Scroll window
RBUTTON & CONTROL = Place clip point
RBUTTON & SHIFT = Move free rotation origin
Move patch bend origin
Texture Button Assignments
LBUTTON = Select texture
LBUTTON & SHIFT = Select name only
LBUTTON & CONTROL = Edit shader in ShaderED
LBUTTON & CONTROL & SHIFT = Edit shader in EditPad
MBUTTON & CONTROL = Select all brushes with texture
MBUTTON & CONTROL & SHIFT = Select all faces with texture
RBUTTON = Scroll window
RBUTTON & SHIFT = Scroll window fast




