my mohaa shuts down when i'm trying to open a door
this is what is in the entity:
alwaysaway 1
classname func_door
the door is 128 units high and 72 units wide
and 4 units thick
what can i do about it?
mohaa shuts down
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dr shenker
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Krane
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right after the crash, press ~ to bring the console and scroll a little to see where the error is (probably a door leaked). Or, before start the map, type logfile 2 in the console. A file called qconsole.log will be produced inside your main folder, containing all the stuff there.
Or simply redo this door
!
Or simply redo this door
properties
You don't need "alwaysaway 1" because that is for rotating doors, and it is default for them anyway. You do need an angle set to tell the door which way to move. If no angle is set, it will move towards 0 degrees (same as 360). When opening, the door has a built-in lip of 8 units. So, if you want it to open all the way, you must set key/value lip/-8.
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dr shenker
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crash
The game will crash if there is a loose origin brush that is not part of an entity. For rotating doors, the door brush and the origin brush (center of rotation) must be one "func_rotatingdoor" entity.
The way to tell if both brushes are one entity is to select one of them and hit key E (for entity)--the other brush should become highlighted. There should also be only one "func_rotatingdoor" lable for the door in the 2D window.
You don't need an origin brush for the sliding "func_door".
The way to tell if both brushes are one entity is to select one of them and hit key E (for entity)--the other brush should become highlighted. There should also be only one "func_rotatingdoor" lable for the door in the 2D window.
You don't need an origin brush for the sliding "func_door".
Last edited by tltrude on Sat Jul 03, 2004 11:14 pm, edited 2 times in total.
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dr shenker
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