Compiling Errors - List 'em and their solutions
Moderator: Moderators
checklist....
did you add light in any way?
is the bsp in the folder?
if not, make sure mbuilder has paths set correctly
is it mp? most likely... no one here makes sp anymore....
if so make sure you're using the right mode and teh bsp is n the correct folder
did you add light in any way?
is the bsp in the folder?
if not, make sure mbuilder has paths set correctly
is it mp? most likely... no one here makes sp anymore....
if so make sure you're using the right mode and teh bsp is n the correct folder
Moderator
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Abyssus pro sapientia
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Abyssus pro sapientia
Olympus pro Ignarus
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AND STUFF™ © 2006
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NACF URBAN
- Corporal
- Posts: 26
- Joined: Fri Jun 11, 2004 5:00 pm
if your map doesnt load and seems to go through a quick c...
problem: if your map doesnt load and seems to go through a quick compile, you probably have 1 problem... your mapname has a space in it the prompt will read only the first part of the name and look for that. it wont find it and it will go through a close down process instead of compile
solution: put an underscore instead of a space!
solution: put an underscore instead of a space!
Max_Original_Edge
ERROR: Max_Original_Edge
Prevents compile of the the map caused by too many small brushes with the same size, shape, and texture. It occured in one map that had over 12000 brushes, so it may be just the number of brushes in the map.
SOLUTION: Re-think your "eye candy" brushes. Replace them with larger brushes or a new texture on a single brush.
Prevents compile of the the map caused by too many small brushes with the same size, shape, and texture. It occured in one map that had over 12000 brushes, so it may be just the number of brushes in the map.
SOLUTION: Re-think your "eye candy" brushes. Replace them with larger brushes or a new texture on a single brush.
ERROR::::
--- CountLightmaps ---
************ ERROR ************
MAX_MAP_LIGHTING exceeded from 171 lightmaps
completed.
Run time was 0 hours, 0 minutes and 9 seconds
I have no idea !! can anyone help?? one minute the map was working fine the next........well........nothing. The map loads and runs but is overbright with no Ambient Light changes affecting it whatsoever or suncolor changes too.
--- CountLightmaps ---
************ ERROR ************
MAX_MAP_LIGHTING exceeded from 171 lightmaps
completed.
Run time was 0 hours, 0 minutes and 9 seconds
I have no idea !! can anyone help?? one minute the map was working fine the next........well........nothing. The map loads and runs but is overbright with no Ambient Light changes affecting it whatsoever or suncolor changes too.
Read
The whole purpose of this thread is to list solutions to compile problems. Not to list problems. That one is on the first page!!!!!!!
-------------------------------------------------------------------------------
ERROR: MAX_MAP_LIGHTING
One light affects too many surfaces.
SOLUTION: Improve vis design by using
vis_leafgroups, hint brushes and / or areaportals.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
ERROR: MAX_MAP_LIGHTING
One light affects too many surfaces.
SOLUTION: Improve vis design by using
vis_leafgroups, hint brushes and / or areaportals.
-------------------------------------------------------------------------------
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Green Beret
- Major General
- Posts: 746
- Joined: Mon Apr 19, 2004 12:21 pm
- Contact:
.map
Open the .map file with Wordpad and fix the bad model name there. All the entities should be at the bottom of the page. The last entity added should be "Entity 1". Make a back up of the .map file first.
Re: Read
Actually if you get this that means that there are too many lights affecting too BIG faces, make your brushes/polys smaller and this should fix it too.tltrude wrote:The whole purpose of this thread is to list solutions to compile problems. Not to list problems. That one is on the first page!!!!!!!
-------------------------------------------------------------------------------
ERROR: MAX_MAP_LIGHTING
One light affects too many surfaces.
SOLUTION: Improve vis design by using
vis_leafgroups, hint brushes and / or areaportals.
-------------------------------------------------------------------------------
Also check your lightmap resolution, default is 32 and that can handle lightmaps on bigger brushes but as soon as you go to 8 you can not make very big ones.
WHen you load up your level and about half-way loading it you get popped back to the console with the message:
Can't find 0.tga
Couldn't load shader .... etc...
When i first got this one i thought what the hell is this, I do not use 0.tga or anything and i do not have any custom shaders.
What this actually means is that you have an error in your script.
Check for typos or anything that could be wrong.
Can't find 0.tga
Couldn't load shader .... etc...
When i first got this one i thought what the hell is this, I do not use 0.tga or anything and i do not have any custom shaders.
What this actually means is that you have an error in your script.
Check for typos or anything that could be wrong.


