First of all, let me indroduce Colditz Castle, the map we are going to release soon... if we sort out the actual problem




This map will be available in 8 differents modes:
Deadmatch Modes:
* Free-For-All
* Team dead match
* Catch the Flag
Objective Modes:
* Escaping Colditz (1 player has to escape)
* Rescue the prisoners (AIs
* Rescue the prisoners with respawn (5 to save)
* Blown up the vehicule(s)
* Activate the radio/Backup the documents
So I let you imagine the huge piece of mapping and scripting we've made there...
OK here's my prob: I've got this compil error after the end of the lighting models phase, so close to the end.
Code: Select all
************ ERROR ************
SetupGrid: malloc failed on -627681856 bytesI know we have reached the limits of the game, and I hope this is not on too many differents points, so far we have already tried to compile without pathnodes, without lights, without doors and with less models, nothing has changed
Here's an overview of the map features, from a mapping point of view:
About 13000 faces
About 6000 brushes
About 1700000 Vis datasize
334 lights
189 script objects
196 windows
40 doors
419 pathnodes
42 triggers
I hope anyone of you have an idea on how this problem can be sorted, coz we are in a real sh!t
Cheers,
Whisky.

