Now, for something completely different...
Moderator: Moderators
lol too right!
this looks great, with player skins, cell shaded weapons along with MJ and Balr14's completed work, it would make a fine mod!
reminds me of a very similar Quake 3 mod, which had words on screen when u hit something, or fired, like XIII if uv ever tried it
this looks great, with player skins, cell shaded weapons along with MJ and Balr14's completed work, it would make a fine mod!
reminds me of a very similar Quake 3 mod, which had words on screen when u hit something, or fired, like XIII if uv ever tried it
"We must become the change we want to see in the world" (Mahatma Gandhi)
I'm trying to get the bazooka to work like the HITP 1 mortar, so you can lob mortar shells at players up on the rocks... grrrr
no luck! I suck at making weapon mods. Also trying to find the "air cannon" shotgun mod, that blasts you into the air, but does no damage.
We've been playing these maps with a weapons "power-up" and the HITP mortar and it is a ton of fun (especially the mortar).
I also tried to cell shade the bazooka...
I think I'll stick to mapping.
We've been playing these maps with a weapons "power-up" and the HITP mortar and it is a ton of fun (especially the mortar).
I also tried to cell shade the bazooka...
I'm a rapid screenie snapper... so in most screenies my fps will be reasonable low
And Balr14, I was playing your map with my mod with a few friends, and one said we should make it into an official Total Conversion... Waddya think? , Oh and been working on the localisation.txt, but cant think of any weapon names... 
Mj
Mj


kinda what i meant saying that, make it a TCm4rine wrote:lol too right!
this looks great, with player skins, cell shaded weapons along with MJ and Balr14's completed work, it would make a fine mod!
reminds me of a very similar Quake 3 mod, which had words on screen when u hit something, or fired, like XIII if uv ever tried it
"We must become the change we want to see in the world" (Mahatma Gandhi)
It's OK with me, but I'm not much help except for knocking out a few more of these maps.Mj wrote:I'm a rapid screenie snapper... so in most screenies my fps will be reasonable lowAnd Balr14, I was playing your map with my mod with a few friends, and one said we should make it into an official Total Conversion... Waddya think? , Oh and been working on the localisation.txt, but cant think of any weapon names...
Mj
this is embarrassing to know mjmate is making a loony toons mod for a WW2 game........ MOHAA especially......... oh man this is bad.
good work tho guys, looks silly as all getout but i suppose we need a laugh.
here's to you two.........

good work tho guys, looks silly as all getout but i suppose we need a laugh.
here's to you two.........
Moderator
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Abyssus pro sapientia
Olympus pro Ignarus
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AND STUFF™ © 2006
۞
Abyssus pro sapientia
Olympus pro Ignarus
۞
AND STUFF™ © 2006
Hehehe! Its just too fun to stop! This is the first mod ive made (i'm a mapper at heart) and it is, to say the least, good fun!this is embarrassing to know mjmate is making a loony toons mod for a WW2 game........ MOHAA especially......... oh man this is bad.
Now a quick, screenless update, our ComicMod has:
2 Maps by Balr14!
Waterballons as Allied nades, modded from Jv_maps snowballs!
StinkBombs as axis nades modded from Balr14's gas nades!
A random CrunchyWhumpyZingyThing!
A 'Splat' blood replacement!
Now all we need is a modeler... anyone...?
Mj





