Sound crashing client game

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Whisky
Corporal
Posts: 31
Joined: Tue Aug 05, 2003 6:30 pm
Location: Brussels / Belgium
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Sound crashing client game

Post by Whisky »

Hello ladies :P

I've again a very annoying problem with Colditz Castle :cry:, running on Spearhead.
The client game is crashing apparently when a player is playin a sound like a grenade, bullet or jump...and the server continues to run properly.
We can be 1 or 10 walkin on the map, open doors, activate AIs or others objectives, ther's no problem, but when one of us open fire or something else wich trigger a sound, the guy's MOH is crashing, and sometimes also the MOH of others :?

:arrow: We dont have anything about this error in the logfile neiter on client, nor on server! N O T H I N G :?:
:arrow: We dont have any custom sound (alias) in da map
:arrow: Moving or not custom pk3s from main and mainta directories on client side dont change anything

Any idea is more then welcome :)

Cheers,

Whisky
lizardkid
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Location: Helena MT

Post by lizardkid »

how many amb sounds do you have running? too many sounds can cause the game to crash for safety reasons, overloading speakers for instance.
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Whisky
Corporal
Posts: 31
Joined: Tue Aug 05, 2003 6:30 pm
Location: Brussels / Belgium
Contact:

Post by Whisky »

just one amb sound for the whole map

Code: Select all

	exec global/ambient.scr m3l3
and that's all :?
Whisky
Corporal
Posts: 31
Joined: Tue Aug 05, 2003 6:30 pm
Location: Brussels / Belgium
Contact:

Post by Whisky »

Problem solved :D Too much func_window :?
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