Water question.

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Golden-Hammer
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Water question.

Post by Golden-Hammer »

Ok, my map is being built, but i want to make a river, i know how to make everything but Water. How do you make water? Is it a texture?
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hogleg
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Post by hogleg »

yes, draw your water brush using nodraw then deselect it. Now just highlight your top face and choose a water texture, I have good luck with riverfx or something like that.

make sure ur brush is beyond ur bottom and sides.
So if its a river the brush should be alittle beyond the river bottom and sides.
No draw on all sides of the brush but the top.

If you get in ur map and the water is flowing the wrong way, rotate it 90 degree's with the "S" surface inspector.
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tltrude
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water

Post by tltrude »

Yes, it is a texture. Make a brush and apply common/nodraw texture to it. Then texture the top and bottom of the brush with the water texture you choose--type "liquid" in the keyword box to see them all. Place the top face of the brush where you want the surface of the water to be. Then move the bottom and side faces beyond the bottom and sides of the river bed-- it is ok to overlap with a water brush.

Note: if the river does not flow the right direction, you have to rotate the top and bottom textures (key S). The top and bottom must be water textured or the brush will not preform like water in the game.

Also, if your river is like a snake, you will have to use a patch mesh (kind of like a road). But to make it act like water, you'll need an additional nodraw brush with the water flag set in the surface inspector. You don't have to set the water flag on a normal water brush because the top and bottom textures already do that.
Last edited by tltrude on Tue Jul 13, 2004 5:59 pm, edited 2 times in total.
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hogleg
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Post by hogleg »

Beat ya to it Tom :lol:

One question: Why put texture on the bottom of the brush? Its not showing if its beyond the bottom so why make the engine draw it?

*edit* Aaah I've always set the flag for not solid so i don't need to texture the bottom...right?
Last edited by hogleg on Tue Jul 13, 2004 6:06 pm, edited 1 time in total.
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tltrude
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bottom

Post by tltrude »

Putting texture on both the top and bottom of the brush makes it a water "volume"--makes it perform like water in the game. When a players head is below the surface his view gets all wavy. Also, some of the water texture don't work if only one side is textured--players don't sink.
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Golden-Hammer
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WOW THAT WAS FAST!

Post by Golden-Hammer »

That was fast, i just posted this five minutes ago and BOOM! A reply, thank you guys for your replys, i will work on it.
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Post by Golden-Hammer »

Also; What is the texture name for water? I type in water and nothing happends... Is there another key?
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Jack Ruby
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Post by Jack Ruby »

keyword is liquid, try that
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Post by Golden-Hammer »

It worked ! But you'd think they would make it easyer for you to make it keyword Water. :lol:
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Mj
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Post by Mj »

The one i use is ocean....
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Post by Golden-Hammer »

*Sigh* So many... It seems like whenever i open MOH Map builder, i learn something! .... Same as PhotoShop :?
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Post by m4rine »

if u look in ur Radiant directory, in 'docs' there is a 'texture keywords' - it'll tell you all the keywords to type in to get all textures, material, level, what they are used for - very useful!
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Post by Golden-Hammer »

I knew it ! I learn a new thing every time i enter this forum! Its Great! Thank you Marine, thats helpful!
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Post by m4rine »

lol no prob, glad to help!

.map is an extremely helpful community... i can remember a couple of years ago where the extrmemly helpful ppl of .map helped me to get started... :D

long live .map lol :D
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