Water question.
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Golden-Hammer
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Water question.
Ok, my map is being built, but i want to make a river, i know how to make everything but Water. How do you make water? Is it a texture?
yes, draw your water brush using nodraw then deselect it. Now just highlight your top face and choose a water texture, I have good luck with riverfx or something like that.
make sure ur brush is beyond ur bottom and sides.
So if its a river the brush should be alittle beyond the river bottom and sides.
No draw on all sides of the brush but the top.
If you get in ur map and the water is flowing the wrong way, rotate it 90 degree's with the "S" surface inspector.
make sure ur brush is beyond ur bottom and sides.
So if its a river the brush should be alittle beyond the river bottom and sides.
No draw on all sides of the brush but the top.
If you get in ur map and the water is flowing the wrong way, rotate it 90 degree's with the "S" surface inspector.
"all the governments in the world are corrupt and in the hands of the Illuminati"
water
Yes, it is a texture. Make a brush and apply common/nodraw texture to it. Then texture the top and bottom of the brush with the water texture you choose--type "liquid" in the keyword box to see them all. Place the top face of the brush where you want the surface of the water to be. Then move the bottom and side faces beyond the bottom and sides of the river bed-- it is ok to overlap with a water brush.
Note: if the river does not flow the right direction, you have to rotate the top and bottom textures (key S). The top and bottom must be water textured or the brush will not preform like water in the game.
Also, if your river is like a snake, you will have to use a patch mesh (kind of like a road). But to make it act like water, you'll need an additional nodraw brush with the water flag set in the surface inspector. You don't have to set the water flag on a normal water brush because the top and bottom textures already do that.
Note: if the river does not flow the right direction, you have to rotate the top and bottom textures (key S). The top and bottom must be water textured or the brush will not preform like water in the game.
Also, if your river is like a snake, you will have to use a patch mesh (kind of like a road). But to make it act like water, you'll need an additional nodraw brush with the water flag set in the surface inspector. You don't have to set the water flag on a normal water brush because the top and bottom textures already do that.
Last edited by tltrude on Tue Jul 13, 2004 5:59 pm, edited 2 times in total.
Beat ya to it Tom
One question: Why put texture on the bottom of the brush? Its not showing if its beyond the bottom so why make the engine draw it?
*edit* Aaah I've always set the flag for not solid so i don't need to texture the bottom...right?
One question: Why put texture on the bottom of the brush? Its not showing if its beyond the bottom so why make the engine draw it?
*edit* Aaah I've always set the flag for not solid so i don't need to texture the bottom...right?
Last edited by hogleg on Tue Jul 13, 2004 6:06 pm, edited 1 time in total.
"all the governments in the world are corrupt and in the hands of the Illuminati"
bottom
Putting texture on both the top and bottom of the brush makes it a water "volume"--makes it perform like water in the game. When a players head is below the surface his view gets all wavy. Also, some of the water texture don't work if only one side is textured--players don't sink.
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Golden-Hammer
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WOW THAT WAS FAST!
That was fast, i just posted this five minutes ago and BOOM! A reply, thank you guys for your replys, i will work on it.
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Golden-Hammer
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Golden-Hammer
- Second Lieutenant
- Posts: 152
- Joined: Fri Jul 02, 2004 10:15 pm
- Location: U.S.A Michigan.
- Contact:
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Golden-Hammer
- Second Lieutenant
- Posts: 152
- Joined: Fri Jul 02, 2004 10:15 pm
- Location: U.S.A Michigan.
- Contact:
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Golden-Hammer
- Second Lieutenant
- Posts: 152
- Joined: Fri Jul 02, 2004 10:15 pm
- Location: U.S.A Michigan.
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