rotating stuff

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.:Ne0:.
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rotating stuff

Post by .:Ne0:. »

Does anyone of u guys know how to make some things rotate..
Like a ventillation system or something.

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Post by jv_map »

I think there's a func_rotating entity. :roll:
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.:Ne0:.
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Post by .:Ne0:. »

Whow man thats was fast as lightening
But there is a function>rotate??
Lmao never noticed it
How does it works??
Just click my brush and make it a func>rotate??

thanx

Greetzz Ne0
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Post by jv_map »

Ops made little embarassing mistake :oops: .

Func_rotating was removed for mohaa (why :? ).

Anyway, here's how to do it with a func_rotatingdoor.
http://www.modtheater.com/view.php?page=63
Last edited by jv_map on Sat Jan 11, 2003 9:48 pm, edited 1 time in total.
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.:Ne0:.
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Post by .:Ne0:. »

I ow u big time m8

:mrgreen:
THANX

Greetz Ne0
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Post by Desert Eagle »

I have rotating door function, rotating my crane (made up of brushes)

somewhere there is a fan tut, that is a good statrt for rotating.

you can rotate on any axis, Y, Z, X

For me It works to the point if a player gets in the way of the boom, the player will be knocked back and can even suffer damage. My custom map will have a small tut for rotating when beta released..around another 40 to 60 hours to go before release.
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Post by TheStorm »

About the link to make something rotate with "func_rotatingdoor", The text in that tut is taken from a thread at TMT, the guy who took that and made a short tut of it didn't bother to read the rest of the thread...here are some additional info that I posted in the thread!

You can use "rotatey", "rotatez" and "rotatex"
The value 360 isn't the part that makes it rotate, that is the speed of the rotation!

You need to bring down the entity window (press N) and check "not players" (don't remember if that's the exact name). It should be set so that players can't use or else if someone gets close and press use then it will stop rotating and won't start again.
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Post by Shifty »

i've started playing around with the rotatez command and run into a problem, i plan on making a windmill but unfortunatly on the test map I made it rotate the wrong way ive tried to indicate this in the screenshot - do i need to give it an angle?


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Post by TheStorm »

Try messing with

rotatey
rotatex
rotatez

And see if someone of those rotates in desired direction!
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Post by Shifty »

Wow quick reply thx ill try it
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Post by TheStorm »

Also make sure you have one origin brush in the middle

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Post by Shifty »

I still cant get it to work

heres what ive got

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Post by Shifty »

No matter I got it working now - I forgot to try rotatex

Thx for the help
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