If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
Moderator: Moderators
-
.:Ne0:.
- First Lieutenant
- Posts: 176
- Joined: Wed Dec 11, 2002 2:22 pm
Post
by .:Ne0:. »
When i start my MBuilder and i refresh, close it, select my map, press other options, click FFA, and say "Build Map"
He starts compiling but he does nothing....
And that really sucks....
He (MBuilder) says:
***ERROR*** coeldnt read etc...
Ne0[be]
better known as El Sarcasm0!
-
jv_map
- Site Admin
- Posts: 6521
- Joined: Tue Sep 03, 2002 2:53 pm
- Location: The Netherlands
-
Contact:
Post
by jv_map »
*******************
leaked!
*******************
?

-
mohaa_rox
- Field Marshal
- Posts: 2760
- Joined: Mon Nov 11, 2002 7:05 am
-
Contact:
Post
by mohaa_rox »
Actually, most of my maps have leaks. Just delete your previous .bsp file and recompile. Simple.
Live to map, not map to live.
-mohaa_rox, .map
moderator
-
Angex
- Major
- Posts: 293
- Joined: Mon Dec 30, 2002 1:23 pm
-
Contact:
Post
by Angex »
mohaa_rox wrote:Actually, most of my maps have leaks.
Doesn't that cause alot of problems preformance wise, I know for other games I've worked with leaks have a dramatic impact.
-
jv_map
- Site Admin
- Posts: 6521
- Joined: Tue Sep 03, 2002 2:53 pm
- Location: The Netherlands
-
Contact:
Post
by jv_map »
Yes it does. Mohaa_rox still has to discover that

.
-
mohaa_rox
- Field Marshal
- Posts: 2760
- Joined: Mon Nov 11, 2002 7:05 am
-
Contact:
Post
by mohaa_rox »
But my leaks are small that I can't find them. So it makes no difference.

Live to map, not map to live.
-mohaa_rox, .map
moderator
-
jv_map
- Site Admin
- Posts: 6521
- Joined: Tue Sep 03, 2002 2:53 pm
- Location: The Netherlands
-
Contact:
Post
by jv_map »
jv_map wrote:Yes it does. Mohaa_rox still has to discover that

.