Nice looking map and textures

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ColdKeyboard
Lance Corporal
Posts: 11
Joined: Wed Jul 21, 2004 10:28 am
Location: Brcko, BiH

Nice looking map and textures

Post by ColdKeyboard »

Do you have any advices for me how to make nice looking maps and witch textures to use for indoor and outdoor. How to light the map and other tips so my maps can look nice.

Witch textures do you use ?
How do you light your map ?
And everything else thath can help my
maps look better ?

Thanks !
seere
First Lieutenant
Posts: 181
Joined: Fri Apr 02, 2004 12:51 pm
Location: London

Post by seere »

Most textures used are the ones from mohaa and when you get more adventurous then try custom textures.
Here is a link to view all the mohaa textures simply http://homepage.eircom.net/~kdja4/textu ... xtures.htm
With texturing comes experience and when you have selected a texture bring up the surface manager (S in radiant) and manipulate the vertical and horizontal to fit or scale the texture down...this takes practice but is well worth it.

Lighting:
-----------
Now again play with these, you have to put in quite a few key/values by bringing up the entity manager (N in radiant) and within worldspawn.
Here is the exact lighting for the image below which was one of my previous maps.
Image
ambientlight 7.5 7.5 7.5
lightmapdensity 16
overbright all
suncolour 65 60 45
sundifuse 1.3
sundirection 320 150 0
sunflare -7980 5388 3396
sunlight 255 243 171

The first name ie ambientlight is the KEY and the second figures are the VALUE.

This produces a strong sunlight effect with deepish shadows.
Play with these values to get a different effect.
Hope this helps.
Seere.
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ColdKeyboard
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Location: Brcko, BiH

Post by ColdKeyboard »

Thanks it helps.

But can you recommend me some textures or what are the textures tha
mappers usualy use in their maps for ... buildings, indoors, stables, toilets, rooms ....

Thanks for help !
seere
First Lieutenant
Posts: 181
Joined: Fri Apr 02, 2004 12:51 pm
Location: London

Post by seere »

Well it depends what style you want for your map so its impossible to advise you, however typing wall into the search bar within radiant will bring up various options, same goes for the search using floor/roof/window etc there is within the documentation of moh tools (radiant where you installed it) keywords to use in the search bar.
At the end of the day its trial and error until you get the look and effect you wish.
Good luck.
Seere.
PS. Welcome to .map
fillstar
Corporal
Posts: 33
Joined: Tue Apr 20, 2004 4:43 am

Post by fillstar »

Great link that any chance you can make it printer freindly so it can be viewed ofline

Just a thouht
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ColdKeyboard
Lance Corporal
Posts: 11
Joined: Wed Jul 21, 2004 10:28 am
Location: Brcko, BiH

Post by ColdKeyboard »

Thanks man, for help and welcome !

:)
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ColdKeyboard
Lance Corporal
Posts: 11
Joined: Wed Jul 21, 2004 10:28 am
Location: Brcko, BiH

Post by ColdKeyboard »

fillstar wrote:Great link that any chance you can make it printer freindly so it can be viewed ofline

Just a thouht
Try using Web Reaper, I think thath the address is www.webreaper.net or something like thath, try google.

Bye
blue60007
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Joined: Sun Mar 07, 2004 11:44 pm

Post by blue60007 »

Really the best way is to experient around with different settings to find the ones that fits your map.
Image
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ColdKeyboard
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Joined: Wed Jul 21, 2004 10:28 am
Location: Brcko, BiH

Post by ColdKeyboard »

Thanks, but can you give me some tips, how your maps look so clear, and nice. Do you write something while compiling and with wath tools do you use and how do you set up your options ?

Thx
lizardkid
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Joined: Fri Mar 19, 2004 7:16 pm
Location: Helena MT

Post by lizardkid »

not to be short but i havent' got much time.

no.

use the textures toolbar option and flip through the libraries, algiers, central-europe, etc. they'll have jsut about all you need for Afrikan maps in the algiers.

same with europe, not snowy. so jsut experiment. make a sample house (it'll also build your knowledge on building houses, will it look right? is it realistic? etc)
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