Can I test my map without compiling it to .bsp then put in the .pk3 and the mohaa/main folider ?
Is there any easyer way to do it, just for testing when I finish it I will copile it and put into the .pk3
Test map without compiling
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- ColdKeyboard
- Lance Corporal
- Posts: 11
- Joined: Wed Jul 21, 2004 10:28 am
- Location: Brcko, BiH
- ColdKeyboard
- Lance Corporal
- Posts: 11
- Joined: Wed Jul 21, 2004 10:28 am
- Location: Brcko, BiH
Re: Test map without compiling
Sorry i dont know of any other way than to compile it into a bsp. There are however methods you can use to quickly compile a test map. Try to purposefully create a leak. You can do this by leaving out the bottom end of the skybox. This will turn the vis data off and reduce light compile times since it will not compile radiosty bounce or something like that. I think that it may also be possible to have the same effect if you type in the appropriate commands into Mbuilder or a batch file. Still searching for that command however and dont seem to have any luck finding it. Rats.... Oh well a whole in the skybox has the same effect so maybe you can give that a go.ColdKeyboard wrote:Can I test my map without compiling it to .bsp
If you place the bsp in a folder in main make sure you recall the name so you can bring it up in console. if you dont, type maplist in console and you should find it. This however wont be helpful if you didnt place the latest version of your test compilein the maps dm or obj folder.
Hope this helps
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