new error new topic :S

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silver
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new error new topic :S

Post by silver »

when i try to run my map, i get this error :

MatchToken< "<" > failed at line 29 in file scripts/brick.shader
Last edited by silver on Mon Jul 26, 2004 2:33 pm, edited 1 time in total.
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bdbodger
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Post by bdbodger »

So post the shader then but probably it is because that character in not valid in a shader .
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silver
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Post by silver »

sorry, but i don't understand :S
DonMoneta
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Post by DonMoneta »

open the .shader file with notepad and paste it in here..
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silver
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Post by silver »

wheres the shader file?...



btw, i get 1 new error, when i try to compile one my other map.
it says no .bsp file :/
M&M
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Post by M&M »

that error happens usually when u try to run a spearhead.breakthrough map on mohaa .sometimes it happens though
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Post by Krane »

..or you probably have an extra "{" in your shader...
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bdbodger
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Post by bdbodger »

What else does it say other than no bsp file . the shader files usually are in the scripts directory the one you posted about is the scripts/brick.shader is that a shader for a custom texture ?
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silver
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Post by silver »

i don't have scripts directory :S


btw, can i use breakthrough textures for mohaa maps?
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Mj
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Post by Mj »

if you treat it like a custom texture, create a shader for it and all that you can. No bsp, means that something has gone wrong earlier in the compile... i think
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M&M
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Post by M&M »

i don't have scripts directory :S
it should be in the pk3 file of the map .open it like any .zip file
and u still might not have it,just make sure .


btw, can i use breakthrough textures for mohaa maps?
u can use it as long as u include them with the map when releasing it .since they arent available to normal mohaa users
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bdbodger
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Post by bdbodger »

If you have any custom pk3's in your main directory that you downloaded the shader may be in one of those . If so then whoever made the shader may have made a mistake .
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silver
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Post by silver »

ok, anyway, i got new error - its same but line 997, central_europe.shader.


and btw, i have somekinda other problem also. i made new stuff to my map, i compile my map but things ive made arent there.
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tltrude
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Post by tltrude »

The bad texture shaders are probably in mod pk3s you have downloaded. When you are mapping, all non-original pk3s should be kept in a temp folder in main.
Tom Trude,

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silver
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Re: Mods

Post by silver »

tltrude wrote:The bad texture shaders are probably in mod pk3s you have downloaded. When you are mapping, all non-original pk3s should be kept in a temp folder in main.


woah, thanks. i got no errors when i compiled my map :D.


but i have still one problem. i make new stuff to my map, like houses but when i compile my map new stuff arent there. :S i don't know how to explain.
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