If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
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silver
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Posts: 94 Joined: Tue Jul 13, 2004 4:50 pm
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by silver » Mon Jul 26, 2004 9:48 am
when i try to run my map, i get this error :
MatchToken< "<" > failed at line 29 in file scripts/brick.shader
Last edited by
silver on Mon Jul 26, 2004 2:33 pm, edited 1 time in total.
bdbodger
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by bdbodger » Mon Jul 26, 2004 10:59 am
So post the shader then but probably it is because that character in not valid in a shader .
silver
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by silver » Mon Jul 26, 2004 2:16 pm
sorry, but i don't understand :S
DonMoneta
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by DonMoneta » Mon Jul 26, 2004 7:59 pm
open the .shader file with notepad and paste it in here..
silver
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by silver » Mon Jul 26, 2004 8:55 pm
wheres the shader file?...
btw, i get 1 new error, when i try to compile one my other map.
it says no .bsp file :/
M&M
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by M&M » Tue Jul 27, 2004 4:16 pm
that error happens usually when u try to run a spearhead.breakthrough map on mohaa .sometimes it happens though
Krane
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by Krane » Tue Jul 27, 2004 11:29 pm
..or you probably have an extra "{" in your shader...
bdbodger
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by bdbodger » Wed Jul 28, 2004 9:10 am
What else does it say other than no bsp file . the shader files usually are in the scripts directory the one you posted about is the scripts/brick.shader is that a shader for a custom texture ?
silver
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by silver » Wed Jul 28, 2004 12:01 pm
i don't have scripts directory :S
btw, can i use breakthrough textures for mohaa maps?
Mj
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by Mj » Wed Jul 28, 2004 12:37 pm
if you treat it like a custom texture, create a shader for it and all that you can. No bsp, means that something has gone wrong earlier in the compile... i think
M&M
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by M&M » Wed Jul 28, 2004 1:22 pm
i don't have scripts directory :S
it should be in the pk3 file of the map .open it like any .zip file
and u still might not have it,just make sure .
btw, can i use breakthrough textures for mohaa maps?
u can use it as long as u include them with the map when releasing it .since they arent available to normal mohaa users
bdbodger
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by bdbodger » Wed Jul 28, 2004 8:59 pm
If you have any custom pk3's in your main directory that you downloaded the shader may be in one of those . If so then whoever made the shader may have made a mistake .
silver
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by silver » Sat Jul 31, 2004 8:35 am
ok, anyway, i got new error - its same but line 997, central_europe.shader.
and btw, i have somekinda other problem also. i made new stuff to my map, i compile my map but things ive made arent there.
tltrude
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by tltrude » Sat Jul 31, 2004 9:20 am
The bad texture shaders are probably in mod pk3s you have downloaded. When you are mapping, all non-original pk3s should be kept in a temp folder in main.
Tom Trude,
silver
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by silver » Sat Jul 31, 2004 9:58 am
tltrude wrote: The bad texture shaders are probably in mod pk3s you have downloaded. When you are mapping, all non-original pk3s should be kept in a temp folder in main.
woah, thanks. i got no errors when i compiled my map
.
but i have still one problem. i make new stuff to my map, like houses but when i compile my map new stuff arent there. :S i don't know how to explain.