The key to a good looking map...

General Discussion about Medal of Honor: Allied Assault and Pacific Assault.

Moderator: Moderators

Splaetos
Major General
Posts: 730
Joined: Tue Jan 20, 2004 2:55 pm
Contact:

Post by Splaetos »

lol, I was jsut trying to say that as far as 'keys to a good map goes' lighting is definately one of them... but ambient light doesnt have to be present, and isnt always the best solution.

It is important for a maps lighting to be thought of with as much care as its brush contruction and texturing. Everything works together to give a map its own unique character, and there is no one simple method of lighting a map to achieve perfection in each case.
When I am king, you will be first against the wall~
Image
Post Reply