Serious leaking lights...

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
Dani
Sergeant Major
Posts: 113
Joined: Mon Mar 08, 2004 6:45 pm
Contact:

Serious leaking lights...

Post by Dani »

I have started on a map stalingrad2v1 but i am having serious leaking lights. I have this with ALL the maps i have made, but this is the worst yet. I have uploaded some pics for you to see:
pic1
pic2
pic3
pic4


WARNING:these screenshots are seriously bad, if you have any problems with seeing leaking lights do NOT click on the links, jks!

Thx for your help
lizardkid
Windows Zealot
Posts: 3672
Joined: Fri Mar 19, 2004 7:16 pm
Location: Helena MT

Post by lizardkid »

easy. double brush the walls. i know it's bad practice but it's the only way to halt that. so duplicate the leaky wall and place it on the side with the light so it blocks it. :wink:
panTera
Brigadier General
Posts: 573
Joined: Wed Jan 29, 2003 11:46 pm
Location: The Netherlands
Contact:

Post by panTera »

In those pics I don't see light leaks but Mohlight bugs. I've had them many times and yes, they're a real pain. I don't really know what is causing them but it seems it has something to do with the way Bsp cuts up the brushes. In some occasions I got rid of them by splitting up the brushes in a different way. However it usually doesn't make a difference...
Compiling with '-fast' lighting is less accurate so have you tried a light compile with the '-final' parameter yet?
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

walls

Post by tltrude »

That happens because the light compiler does not know where one room ends and the next starts. I have tried light blocking brushes, chopping the surface in two, and other things with no luck. Moving the light away from the wall or making it smaller helps.

But, if you have a real bad spot where you can't move the light, bevel the wall on two sides.
________
...../\.......
__/...\___
...| .. |.....
Tom Trude,

Image
fuhrer
Captain
Posts: 253
Joined: Sun Mar 14, 2004 3:36 am

Post by fuhrer »

like tltrude says most ways to combat this dont really work however u can get lucky and reduce the problem, u acn try a few things,

1 raise ambient light (if u using it )
2 cut the brushs at the opposite angle, ie if the brush join is running vertical change it horizontal, some cases it works better than others.

3 move ur lights, i found that lights equidistant from the floor to ceiling and 2 or 3 lights equidistant from the walls and each other look quite good (depending on the size of the room).

also may want to try changing how u have the walls ceiling and floors resting, i,e, if u have the ceiling and floor across the top and bottom of the wall brush try bringing the wall up so it overlaps the ceiling and floor (not intersecting!) , this can cause problems with needing extra brushes for doorways on the floor which can be a pain but like i said some ways work better than others,

it takes a lot of fiddling about, and a lot of compromise.

as for lights leaking into the next room, i hae combatted this by using my third suggestion, also building each wall out of 2 brushes can help marginally, so each room is has its own floor ceiling and walls.

if all else fails, u can if u like try experimenting with caulk shadow, i dont like it but in some cases it has proved useful, not enough to use it much if at all tho.

hope this helps.
Dani
Sergeant Major
Posts: 113
Joined: Mon Mar 08, 2004 6:45 pm
Contact:

Post by Dani »

Thanks guys, but isn't all this a bit much, i mean in the original maps that were made by EA did they have all these probs. Neway i can't turn up ambient light, cos it is already very high lol.
Dani
Sergeant Major
Posts: 113
Joined: Mon Mar 08, 2004 6:45 pm
Contact:

Post by Dani »

One reson I KNOW i am getting these is because i have me ceiling resting on the wall and the wall just being one long strech, i need this because it is a hotel and it would be REALLY tricky to change it
fuhrer
Captain
Posts: 253
Joined: Sun Mar 14, 2004 3:36 am

Post by fuhrer »

yeap happened to me before, the way i structural made the place was flawed as nothing could solve the light problem, i started over, i rest my ceilings on the walls too, and i let the walls sit on the floor.

ive been told tho that u should make the walls go past the floor but then u end up with having to put thin brushes underneath doors n thats just another brush that u have to worry about with the lighting.
Dani
Sergeant Major
Posts: 113
Joined: Mon Mar 08, 2004 6:45 pm
Contact:

Post by Dani »

yeh but i am not just getting this on floors and walls, on places around windows, the block are lit differently, and this happens on ALL the maps i make
Post Reply