how notice player exist in room?

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
tsensor
Sergeant
Posts: 52
Joined: Wed Feb 11, 2004 1:25 pm

how notice player exist in room?

Post by tsensor »

Image
one player move into the room, door close
when he is die or leave the room, door open
i tried to understand tltrude's map 'test_altelevater' bucket car
but i couldn't understand
fuhrer
Captain
Posts: 253
Joined: Sun Mar 14, 2004 3:36 am

Post by fuhrer »

quick question, how does the player leave the room if the door doesnt open until the player leaves the room :D
Splaetos
Major General
Posts: 730
Joined: Tue Jan 20, 2004 2:55 pm
Contact:

Post by Splaetos »

could do that with an overide trigger - jsut another trigger_use to undo whatever else is being done.
When I am king, you will be first against the wall~
Image
Master-Of-Fungus-Foo-D
Muffin Man
Posts: 1544
Joined: Tue Jan 27, 2004 12:33 am
Location: cali, United States

Post by Master-Of-Fungus-Foo-D »

uhhh why are there TWO posts that are the SAME?
Image
The Fungus Theme song!!!

Code: Select all

while (local.player istouching self)
Splaetos
Major General
Posts: 730
Joined: Tue Jan 20, 2004 2:55 pm
Contact:

Post by Splaetos »

threee actualy, tsensor doesnt do english so well, maybe he got confused posting?
When I am king, you will be first against the wall~
Image
Post Reply