Tank in obj on Allied Assault

Post your scripting questions / solutions here

Moderator: Moderators

Post Reply
strafer
Captain
Posts: 237
Joined: Sat Jan 31, 2004 11:29 pm
Location: The Motherland..
Contact:

Tank in obj on Allied Assault

Post by strafer »

Is it possible to make a tank in Allied Assault on objective? It works on spearhead, but on Allied Assault I get a load of error messages.
lizardkid
Windows Zealot
Posts: 3672
Joined: Fri Mar 19, 2004 7:16 pm
Location: Helena MT

Post by lizardkid »

like how? what do you want to do?
Moderator

۞
Abyssus pro sapientia
Olympus pro Ignarus
۞

AND STUFF™ © 2006
strafer
Captain
Posts: 237
Joined: Sat Jan 31, 2004 11:29 pm
Location: The Motherland..
Contact:

Post by strafer »

Sorry, I should have given more details. I want it to move and shoot. I know how, I have already done it for Destroyed Village. I did it for the hunt in Spearhead with the same script and it worked fine.
lizardkid
Windows Zealot
Posts: 3672
Joined: Fri Mar 19, 2004 7:16 pm
Location: Helena MT

Post by lizardkid »

oh okay, moving and shooting. i thought you meant as a blowup obj.

well tanks are not yet my specialty so i'm sorry...... :oops:
Moderator

۞
Abyssus pro sapientia
Olympus pro Ignarus
۞

AND STUFF™ © 2006
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

tank

Post by tltrude »

while (isalive $mytank)
waitframe
teamwin allies
Tom Trude,

Image
strafer
Captain
Posts: 237
Joined: Sat Jan 31, 2004 11:29 pm
Location: The Motherland..
Contact:

Re: tank

Post by strafer »

tltrude wrote:while (isalive $mytank)
waitframe
teamwin allies
No. I'm not trying to make it an objective. I'm trying to make it in an objective map, The Hunt. I know how to make a tank move and shoot, but it isn't working on Allied Assault, where it would work on Spearhead. I looked it over and it's written correctly. I used the same type of script on Destroyed Village and it worked fine.
OxYdO666
Corporal
Posts: 30
Joined: Wed Jul 07, 2004 5:26 pm

Post by OxYdO666 »

would nobody have a script to obtain a tank which moves and which draws for the hunt or another map?
:cry:
Cobra {sfx}
Site Admin
Posts: 194
Joined: Tue Mar 23, 2004 10:25 pm
Contact:

Post by Cobra {sfx} »

Spearhead and BT use some different code to AA so u may need to change some things, ive used a tank on the bridge before so i think you need to look in console and find what the errors are and fix them for AA
Master-Of-Fungus-Foo-D
Muffin Man
Posts: 1544
Joined: Tue Jan 27, 2004 12:33 am
Location: cali, United States

Post by Master-Of-Fungus-Foo-D »

I have the answer! go to my tut on the rjukan project!
goto the tutorial page! it has a driveable tank for multplayer, and its script spawned! u can play it in algeirs or the bridge or any other map 4 that matter(i know, ive tried) the link to the tut is http://dynamic6.gamespy.com/~rjukanproj ... ing+a+tank
Image
The Fungus Theme song!!!

Code: Select all

while (local.player istouching self)
Post Reply