Medic-bots for Stalingrad/mohdm6.

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Ric-hard
Sergeant Major
Posts: 102
Joined: Sun Feb 29, 2004 6:44 am
Location: sweden
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Medic-bots for Stalingrad/mohdm6.

Post by Ric-hard »

Hi all, Ric-Hard here :)
Iv? experimented some with medics, for Stalingrad/mohdm6.
Maybe its not the most suitable map for medics but it was the only one
that Iv? created a pth-file for.
I hope the method I used in this script will make it easy to implement
support for new maps as soon as I got more pth-files, maybe there are
some nice modders who wants to support this mod by giving me
permission to use their pth-files.
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This is a beta-version, so dont expect to much.
It?s also my first attempt to script something like this,
and it would be nice if some of you skilled scripters out there took a look at
this script and gave me some feedback on how to optimize it.

Troubleshooting?
_____________________________________________________________
Huh, I cant see any medics in the boilerroom!!?. Where are they?
_____________________________________________________________
Well, 0 medics is the default amount, you activate the medics with a menu which is included in this mod.
So make a bind like shown below, to be able to toggle the menu.

bind keyofyourchoice togglemenu medics

_____________________________________________________________
Yipee, I can see the medic/s in the boilerroom!. Eh, how do I use them?
_____________________________________________________________
Approach a medic and Press your USE-KEY.
Then he will try to follow you around and give you health when your health is 90 or lower.

_________________
Known Bugs/Issues
_________________
The medics follows their leader, even if he switches team. (will fix it later, Iv? got headache now)
He freaks out when he cant find you (when the path-file doesnt cover your location).
They dont use the ladder.
They cant go over the board.

Use save target as
DOWNLOAD Mohaa1.00_Ric-hard_Medic_Bots_Beta_1_mohdm6.zip

Use save target as
DOWNLOADMohaa1.11_Ric-hard_Medic_Bots_Beta_1_mohdm6.zip

Hope u like it, have fun, and a big thanks to this forum.

Release date : 2004-08-07
Mod home page : http://www.ric-hard.tk
Email: ric_hard_a@hotmail.com


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MasterMind
Major
Posts: 316
Joined: Thu Jul 15, 2004 12:10 am

Post by MasterMind »

Pretty Cool
seere
First Lieutenant
Posts: 181
Joined: Fri Apr 02, 2004 12:51 pm
Location: London

Post by seere »

Good stuff m8!....mapping has taken me long enough to get to grips with and I have serious amount of respect for scripters of this calibur.
Well done.
Seere.
lizardkid
Windows Zealot
Posts: 3672
Joined: Fri Mar 19, 2004 7:16 pm
Location: Helena MT

Post by lizardkid »

ahhh bravo ric.
Ric-hard
Sergeant Major
Posts: 102
Joined: Sun Feb 29, 2004 6:44 am
Location: sweden
Contact:

Post by Ric-hard »

Thanks, hihi, you are to kind, u should just now how many errors I managed to code during the work on this script :oops:
And there are probably several weird lines of code in it :P ,it still feels like a lottery.
However, Ive worked a little more on the code now, so now it supports the standard obj-maps (detects which map is running and spawns the medic at appropriate cordinates), now I need to make more pth files.
Ive used other modders pth-files for testing it and works pretty fine, will need pth?s that covers more of the maps areas though.

Richard
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