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blue60007
General
Posts: 1247 Joined: Sun Mar 07, 2004 11:44 pm
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by blue60007 » Mon Aug 09, 2004 12:06 am
How about a factroy production line, with moving conveyer belt, stamping things that will smash you.
MasterMind
Major
Posts: 316 Joined: Thu Jul 15, 2004 12:10 am
Post
by MasterMind » Mon Aug 09, 2004 12:31 am
blue60007 wrote: How about a factroy production line, with moving conveyer belt, stamping things that will smash you.
Great idea but how would you do that??
I'm not good at animating things
blue60007
General
Posts: 1247 Joined: Sun Mar 07, 2004 11:44 pm
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by blue60007 » Mon Aug 09, 2004 12:48 am
Well the stamper you could just move it up and down fast enough and I think it would crush a player.
MasterMind
Major
Posts: 316 Joined: Thu Jul 15, 2004 12:10 am
Post
by MasterMind » Mon Aug 09, 2004 12:49 am
How do you animate things?? Any tutorials?
blue60007
General
Posts: 1247 Joined: Sun Mar 07, 2004 11:44 pm
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by blue60007 » Mon Aug 09, 2004 1:50 am
well:
Code: Select all
stamper:
$stamper moveDown 64
$stamper time .5
$stamper move
$stamper waittill moveDone
$stamper moveUp 64
$stamper time .5
$stamper move
$stamper waittill moveDone
goto stamper
end
tltrude
Chuck Norris
Posts: 4774 Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:
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by tltrude » Mon Aug 09, 2004 2:02 am
That weird effect for the ladder is caused by having too many rungs that are the same depth as the rails. To fix it make the rungs a little smaller than the rails--it will look more like a real ladder too.
Tom Trude,
MasterMind
Major
Posts: 316 Joined: Thu Jul 15, 2004 12:10 am
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by MasterMind » Mon Aug 09, 2004 2:05 pm
I cant do much mapping today because my dad is going to be using the computer most of the day, so I cant map
, but I can post messages using a different computer.
At0miC
General
Posts: 1164 Joined: Fri Feb 27, 2004 11:29 pm
Location: The Netherlands
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by At0miC » Mon Aug 09, 2004 2:24 pm
Okay, so?
At0miC
General
Posts: 1164 Joined: Fri Feb 27, 2004 11:29 pm
Location: The Netherlands
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by At0miC » Mon Aug 09, 2004 3:29 pm
We don't care lol
MasterMind
Major
Posts: 316 Joined: Thu Jul 15, 2004 12:10 am
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by MasterMind » Mon Aug 09, 2004 4:58 pm
I wrote up a script for the coveyer belt, and the boxs it stamps, and included the script for the stamper you gave(thanks
).
Wilson
Warrant Officer
Posts: 131 Joined: Fri Mar 07, 2003 6:12 pm
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by Wilson » Mon Aug 09, 2004 9:20 pm
At0miC wrote: We don't care lol
Maybe you dont, but I am sure some people do, he is just giving us some progress on his map and that it wnt be worked on, no harm in that?