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Carbonated Weasel
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Posts: 49 Joined: Sat Jan 11, 2003 1:24 am
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by Carbonated Weasel » Mon Jan 13, 2003 3:40 am
i am making a map and i want a minefield to barricade off a path instead of using barbed wire. because after a while a bunch of barbed wire begins to look very unprofessional. Does anyone know how to make minefields?
if so, tell me, thanks!
Im not short, just vertically challenged
mohaa_rox
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Posts: 2760 Joined: Mon Nov 11, 2002 7:05 am
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by mohaa_rox » Mon Jan 13, 2003 7:10 am
Give a trigger multiple a targetname of mine field. In your script, include
exec global/minefield.scr::mine ( i think)
Live to map, not map to live.
-mohaa_rox, .map
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TheStorm
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Posts: 233 Joined: Mon Oct 07, 2002 7:45 am
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by TheStorm » Mon Jan 13, 2003 2:47 pm
Yep but I think minefield should be just one word, no space between mine and field. (but maybe it works anyway)?
jv_map
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by jv_map » Mon Jan 13, 2003 3:16 pm
Yes should be one word.
Also make sure to add clip brushes at the end of the minefield or the player might be able to get over if he's lucky.
Carbonated Weasel
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Posts: 49 Joined: Sat Jan 11, 2003 1:24 am
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by Carbonated Weasel » Wed Jan 15, 2003 2:43 am
so i put a trigger where i want the mines and then script in that one thing, then itll work?
Im not short, just vertically challenged
TheStorm
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by TheStorm » Wed Jan 15, 2003 5:35 am
Yes!! .........BOOM!!!
mohaa_rox
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Posts: 2760 Joined: Mon Nov 11, 2002 7:05 am
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by mohaa_rox » Wed Jan 15, 2003 7:58 am
Oh, yah, it should be one word.
Live to map, not map to live.
-mohaa_rox, .map
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