Fog
Moderator: Moderators
-
duckhook_72
- Lance Corporal
- Posts: 22
- Joined: Sun Aug 01, 2004 8:49 pm
Fog
Hey is there anyway to havbe fog at only a certain height or only in certain parts of the map?????
-
duckhook_72
- Lance Corporal
- Posts: 22
- Joined: Sun Aug 01, 2004 8:49 pm
-
duckhook_72
- Lance Corporal
- Posts: 22
- Joined: Sun Aug 01, 2004 8:49 pm
wacko-gully-steam.tik
Wacko made a steam model that is slow moving that might work. Copy the code below to Notepad and name the file "wacko-gully-steam.tik". Then put it in main/models/animate.
You will have to give the entities a common targetname and start them in your script.
level waittill spawn
$river_steam anim start
Code: Select all
TIKI
setup
{
scale 1.0
path models/fx/dummy
skelmodel dummy3.skd
}
init
{
server
{
classname animate
notsolid
rendereffects +dontdraw
}
client
{
cache vsssource.spr
originemitter steam
(
spawnrate 10.00
model vsssource.spr
alpha 0.05
color 0.90 0.9 0.9
scale 0.1
life 8.00
scalerate 2.5
velocity 0.50
randvelaxis range 5 -5 range 5 -5 range 2 -2
accel 0.00 0.00 5.00
fade
)
}
}
animations
{
idle dummy3.skc
start dummy3.skc
{
client
{
enter emitteron steam
// enter loopsound steamloop
}
}
stop dummy3.skc
{
client
{
enter emitteroff steam
}
}
}
/*QUAKED animate_fx_wackos-gully-steam(0.0 0.5 0.5) (-8 -8 -8) (8 8 8)
Wacko's Gully Steam
*/
level waittill spawn
$river_steam anim start

