If I make a Spotlight, then this occurs what is on the screenshots below. The spotlights show 'squares' and I don't think that's normal and could be much nicer. I create a spotlight using func_light. The Entity information window then shows this when I'm done:
angles: 90 0 0
classname: light
light: 900
origin: 382 1192 428 (irrelevant)
Then I compile the map:
Here you can find the output of that log
I compile using these programs:
C:/aMap/q3map -gamedir d:progra~1/mohaa c:/aMap/testro
C:/aMap/q3map -vis -gamedir d:progra~1/mohaa c:/aMap/testro
C:/aMap/mohlight -gamedir d:progra~1/mohaa c:/aMap/testro


I really hope that someone can solve this...

