Spherical lighting: Error
Moderator: Moderators
Spherical lighting: Error
Hi guys can anyone suggest where i should start to look for what is causing this error.
"Spherical lighting: Ran out of space in the sphere array!"
wow !! never seen it before but, then again i am new to this....
I do have a few red lights around bunker caged lights, with the the light set to 100... it has only just started to appear...
Is there a limit to lighting esp red light.. ???
Cheers
"Spherical lighting: Ran out of space in the sphere array!"
wow !! never seen it before but, then again i am new to this....
I do have a few red lights around bunker caged lights, with the the light set to 100... it has only just started to appear...
Is there a limit to lighting esp red light.. ???
Cheers
Yup ok...
one thing i have noticed was when using r_showtris 2 it's like washed out to the max as if something has cranked up the brightness level...
r_showtris 3 no diff just a few xtra colors there...
When i started out on this map i checked that and i could at least still see the brushes albiet black.. There is no way i could see or track down any problems with it like this, lol i am flat out trying to navigate around ... aaarg !
one thing i have noticed was when using r_showtris 2 it's like washed out to the max as if something has cranked up the brightness level...
r_showtris 3 no diff just a few xtra colors there...
When i started out on this map i checked that and i could at least still see the brushes albiet black.. There is no way i could see or track down any problems with it like this, lol i am flat out trying to navigate around ... aaarg !
well i got the issue with showtris sorted out, for some reason i used my other instal for testing instead of my mapping install and it was, an opengl thing.. moved it over to the mapping drive and is now all okay..
So yes jv & bd you are both correct in what you have suggested there is a real mess in there at one particlular point and that is exactly where the error is reported. I move away and the flooding error stops...
And the models !! well they cant all be seen at once, and i am pretty sure i have seem more than 350 odd models in a map before...
So i had better get into this vis leaf thing ... thanks guy's...
So yes jv & bd you are both correct in what you have suggested there is a real mess in there at one particlular point and that is exactly where the error is reported. I move away and the flooding error stops...
And the models !! well they cant all be seen at once, and i am pretty sure i have seem more than 350 odd models in a map before...
So i had better get into this vis leaf thing ... thanks guy's...


