Deathmatch and .tga files

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Szico VII
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Deathmatch and .tga files

Post by Szico VII »

More questions :)

1) How do i make my level a deathmatch (at the moment it's SP) and what spawns do i need.

2) How do i compile light without using the bounce part (Mtool thingy or .bat, I can use either)

3) This is a ported level from one of mine offa Jedi Academy.... which i made using GTK Radiant. This invovled renaming the .map to a .txt and replacing all the texture locations to moh e.t.c. Now, i wanted to port some .md3 models across as well, but the .tga files are giving an error about RGB Mode, about only type 2, grey or type 10 allowed.... is there a fix for this?
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tltrude
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answers

Post by tltrude »

1. Your BSP and script (if you have one) must be in the maps/dm folder. The green info_multiplayer spawns are for free-for-all. The Axis and Allied ones are for Team match and all the other games. Every map needs one (only one) gold info_player_start also.

2. Add "-bounce 0" to the light compile options.

3. You would have to use Photoshop to convert the textures, but I don't know how.
Tom Trude,

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Szico VII
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Post by Szico VII »

allright. now, what about weapons, im starting a dm and not getting to pick my weapon :S
fuhrer
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Post by fuhrer »

cant u just open the tga in psp or photoshop and save as then change the filetype?
Szico VII
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Post by Szico VII »

thats the thing now thou... theres no .tga whatoever i am using, i checked every file i am using
jv_map
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Post by jv_map »

I don't think mohaa supports .md3 models :? it's all skd these days :wink:
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Balr14
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Post by Balr14 »

You have some TGAs that are not 24 bit, or 32 bit with an alpha channel. That error usually occurs because you are trying to use a 32 bit tga with no alpha channel.
m4rine
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Post by m4rine »

Szico VII wrote:allright. now, what about weapons, im starting a dm and not getting to pick my weapon :S
either

1. In MBuilder, if u use it, click Other Options then Free for all/ TDM option rather than Single Player, it helps to have launch mohaa after compile checked aswell for this i think.

2. if not, once u get the compiled BSP file, copy/put it into main/maps/dm folder

hope this helps!

m4rine
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bdbodger
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Post by bdbodger »

If you start a dm game from the maplist then you don't get to pick a weapon but if you start a server you do get to pick a weapon .
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