Code: Select all
statics_setup:
local.bottle[1] = spawn miscobj/bottle_condiment.tik origin ( 652.00 -974.00 60.00 )
local.bottle[2] = spawn miscobj/bottle_rum.tik origin ( 652.00 -992.00 60.00 ) angle 180
local.bottle[3] = spawn miscobj/bottle_medicine.tik origin ( 652.00 -1010.00 60.00 )
local.bottle[4] = spawn miscobj/bottle_wine.tik origin ( 652.00 -1029.00 60.00 )
local.bottle[5] = spawn miscobj/bottle_condiment.tik origin ( 652.00 -1048.00 60.00 )
local.bottle[6] = spawn miscobj/bottle_rum.tik origin ( 652.00 -1066.00 60.00 ) angle 180
local.bottle[7] = spawn miscobj/bottle_medicine.tik origin ( 652.00 -1084.00 60.00 )
local.bottle[8] = spawn miscobj/bottle_wine.tik origin ( 652.00 -1103.00 60.00 )
local.bottle[9] = spawn miscobj/bottle_condiment.tik origin ( 652.00 -1122.00 60.00 )
local.bottle[10] = spawn miscobj/bottle_rum.tik origin ( 652.00 -1140.00 60.00 ) angle 180
local.bottle[11] = spawn miscobj/bottle_medicine.tik origin ( 652.00 -1160.00 60.00 )
local.bottle[12] = spawn miscobj/bottle_wine.tik origin ( 652.00 -1179.00 60.00 )
local.bottle[13] = spawn miscobj/bottle_condiment.tik origin ( 652.00 -1198.00 60.00 )
for (local.i = 1; local.i <= 13; local.i++)
{
local.bottle[i] solid
local.bottle[i].health = 150
}
endWhy does local.bottle return a value of NIL in this thread? I thought I could use the array function to simplify my code statements, but the script did not like it at all.
G3mInI
