(dead) Cheetohs: Click

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Cheetohs
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(dead) Cheetohs: Click

Post by Cheetohs »

heh. I often find myself and MANY other people using the word 'click' ingame. Why does it sometimes NOT fire?! Is it because we press 'click' a fraction of a second too early after the initial reload and it has a small wait time... adding to the 'already small' reload time not allowing us to shoot for awhile? Is it bad connection from mouse to w/e?

Why does it do this?! Even my keyboard seems to NOT respond sometimes leaving me defenseless and most likely dead... I like to time it where i crouch when they shoot and pop right back up really fast, wasting them their shot. Well, sometimes my crouch doesn't work and i end up Jumping (ctrl = crouch, space = jump)... giving them an easy target to hit.

Is there ANY way to minimize these! It's getting old and im getting sick of 'clicking' but not hearing or seeing anything responding to my efforts.. I lose many of good shots/kills, and im sure many other people do too... ANYONE?
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Post by jv_map »

Most likely some packets you send to the server get lost somewhere on their way... might be insufficient netrate (either from your connection or the server can't handle all the connections) or the server might not have sufficient processing power or maybe it is badly configured...
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Post by Mainframe »

could it be a ram problem .... maybe u dont have enough to play multiplayer smoothly ?? just guessing
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Post by Cheetohs »

It's not just me. Hundreds of other MOH:AA players experience the 'click' syndrom. They click and nothing comes out.... Perhaps it's a gun jam :? heh.
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Post by lizardkid »

thsi is so freaking annoying to have happen. all too often the difference between your death and one more kill for you is whether or not the server feels like mocking you or not. example,

you both see each other the exact same moment. most people have the same 'wait reflex', making them aim for a certain time (not until they feel comfortable, jsut a time) until they fire, this is usually the same time, so whoever has better ping or whoever the server likes most gets the shot.
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Post by jv_map »

Another good reason not to play 'realism' :) (at least you get the chance to shoot back after not dieing from being shot in the right foot).
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Post by Splaetos »

lizardkid wrote:thsi is so freaking annoying to have happen. all too often the difference between your death and one more kill for you is whether or not the server feels like mocking you or not. example,

you both see each other the exact same moment. most people have the same 'wait reflex', making them aim for a certain time (not until they feel comfortable, jsut a time) until they fire, this is usually the same time, so whoever has better ping or whoever the server likes most gets the shot.
absolutely untrue, unless your rounding off to the nearest second. People have vastly different reaction times, Vastly different hand eye coordination, lots of differences, they are jut not always as noticeable.

We run an omaha Rfiles(Stock) only server. Over the last year or so Ive had plenty of opportunity to see how people react. There is no way it falls on ping. Dont get me wrong, ping matters(Our server moved to TEXAS! so now I barely play it.), but in end it comes down to much more then that.

Server Responsivity(ping -etc)
Evasiveness
Anticipation
Trigger Reflex

If the only thing determining who wins is who sees the other first, you either play with alot of aimhacks(well at distance) or are not evasive. Half of MOH is NOT getting shot. WHen two people see each other, it is not a given that they will both shot and hit eachother(unless of course you play lame realism!!! lol). If a player is moving in a manner that makes his actions harder to predict, he will get shot far less often.

Anticipation is the counter to evasiveness. This is what aiming is really about. Not aiming where the person is. No one who is any good stands still, you have to aim where they will be in .20 seconds or whatever. If you use the best weapon ever (-the mauser-) anticipation also involves alot of predicting where people will be and how they will react, because you cant simply get lucky and kill alot of smg guys unless you are better prepared then they are.

Trigger reflex is the reaction time, and every tenth of a second does matter. Like stated, this is one of the areas that ping naturaly decreases. Then again, so does poor computer performance. But ping also effects your aim, because even though your leadign someoen nice, and you anticipate well, you can still miss because of the delay you have.

so to conclude this useless post~~~~~~~
Server perfomance(along with computer performance) are very important, to get an edge, but everyone is certainly not equal aside from this. These other factors matter as much(When the opponents are near equal), or usualy more(when oponents arent near equal)

Believe me, on our server, (clanselite texas server) and with whatever wier stuff is going on with this computer, I never ever feel im at prime. Lots of those stupid misfires, lots of shooting straight through people, lots of stuff as a result of server and this computer, but I can still average 2 kills per minute with my mauser or more. Course it doesnt happen as regularly as before, and it is frustrating as hell, but if the only thing that matters is reaction time, you gotta stop playing noob servers =)


Noob Server = (Any server with Shotguns or up=close realism maps.)

I realize this includes, many if not most servers, but of course, these servers are APPEALING to noobs for traffic
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Post by lizardkid »

i totally agree with you that sooo many factors add to who hits or shoots, and yes i know that reaction times differ, i meant the basic animal instinct, like when you jump when someone surprises you, usually that's what makes me pull the trigger. guy surprises me, i jump a bit and my hands naturally pull downward to stabilize myself and click. there goes one noob :lol:

i also play on the only UNMODDED server i can find. Violentricity... i value not haveing 900 bullets in snipers and realism where one shot kills you and all weps are "balanced" :roll: when they dont realize taht the devs made it so that some weps suck and others make up for it (tommy = good BAR = kinda sucky, mp40 = kinda sucky stg44 = good)

so ya, that server plays V2 with a lot of noob shottys but you learn to wiggle and bash and snipe them andget a lot of good skills regarding noobs.
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Post by Cheetohs »

I am not referring to 'lag' clicking.. where you click and it doesnt shoot for a fraction of a second. Im referring ot the fact I click, and it doesn't shoot... destroying the perfect shot where crosshair was lined up at his neck/head... than me doing my 'dodging' (i do after every shot.. its not the same thing).. but it looks funny to see someone point weapon at you, then turn around and start dodging ackwardly with like 3 seconds inbetween the last shot he did and the shot he is about to do... which sux. i lose the initiative.
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Post by lizardkid »

that has to do with Windows message system where it takes input and sends it to the main messaging thingie where it sends it to all active programs to see if they have handlers for it. sometimes you skip just the wrong beat and either your message isnt processed or the program ignores it because it's doing too many other things.
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Post by Splaetos »

I dont play on servers with shotgun/rocket or realism - well almost never.

Our server is mauser and M1 stock(well modded but only to be undroppable and bazooka modded to shoot 1 foot in front of you) pistols have exactly one clip.
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