i can't seem to get a sky in my map.. i make a box surrounding my map, texture the 5 walls with a sky texture, and the bottom one with grass.. then add the suncolor, sundirection en the one about the sunflare (forgot its name:P) in the entity window on the worldspawn.. compile my map and then when i run my map i see a sun in a black sky...:S
the sun works perfectly, only i cant see a sky..
anyone got tips/suggestions?
grtz, peppo
sky question
Moderator: Moderators
as some mappers here hate to hear, crank the ambient light. use it for all test maps since it's low-taxing and provides good light.
i dunno about anyone else here but i make the skybox around the ground, so what i'd do is make a flat brush, put an info-player-start in there somewhere, make a box around it and sky texture it and hollow.
i dunno about anyone else here but i make the skybox around the ground, so what i'd do is make a flat brush, put an info-player-start in there somewhere, make a box around it and sky texture it and hollow.
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panTera
- Brigadier General
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In SH the sky will be replaced by fog (farplane) when playing at 16 bit. If you don't use fog it will appear black. If you do use fog the sky will be replaced by your fog colour.
Turning the graphics settings up to 32 bit will fix the problem, but this could affect the fps. So if your map is only to be played in SH then add this line to your maps script: $world farclipoverride -1
(This line is not present in the AA .scr files, only in SH. Check the scripts of the standard mp maps in SH and you'll see that they added that line.)
Turning the graphics settings up to 32 bit will fix the problem, but this could affect the fps. So if your map is only to be played in SH then add this line to your maps script: $world farclipoverride -1
(This line is not present in the AA .scr files, only in SH. Check the scripts of the standard mp maps in SH and you'll see that they added that line.)

