just in case u dont know compiling is making the map into a BSP format that the game can read, from a .map format that MOH SDK can read but not the game. the SDK cannot read BSP's.
"We must become the change we want to see in the world" (Mahatma Gandhi)
Mbuilder is really what is called a "front end" program for the DOS compilers that are in the MOHAATools folder. It makes compiling easier because it creates the dos batch file for you. Once the paths and options are set, you can start the compilers with just two clicks.
Yep, and you can always modify the batch file it creates (builder.bat or similar) to your needs. Always remember to rename it if you want to edit it and resuse, running any other map in that directory would overwrite it. Then you can just double click and have a map.
Oh btw, congrats on passing the 3000 mark, tltrude.
What I do is save the qmap.exe and mohlight.exe from the mohaa tools in one directory for makeing mohaa maps and the qmap.exe and mohlight.exe from the spearhead SDK in another directory for makeing spearhead maps then I use the mohradiant from the SDK to make both types of maps . When I make mohaa maps I rename mainta to xmainta so none of the spearhead stuff shows up in mohradiant . After the map is made I change the compiler directory in mbuilder to the directory that the compilers for that type of map are . mohaa compilers for mohaa maps and spearhead compilers for spearhead maps .
You could also do that with a second copy of MBuilder.exe in another folder, and second shortcut on the desktop. If I were doing that, I would name the second shortcut "SHBuilder", or just "SBuilder".