a problem loading the map

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GARRAPIGNADO
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a problem loading the map

Post by GARRAPIGNADO »

Hi all!!!!! :D

I compiled my map, and tried to play it, but, in middle of loading, it returns to Main menu (spearhead).

In the console, it's the following error

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ERROR: Error, ExploderFire at (99999.000000, 99999.000000, 99999.000000) has no model    Use 'showerror 1' at the console to bypass this error message.
If I type showerror 1 in console, I can play it without problem.

I have two exploderfire in different explosions (different #set too), but anyone is in that coord. So, that exploderfire have model models/animate/fx_explosion_tank.tik (and they work if I type showerror 1).

I don't know what's the matter, and I can't find that coord (if they exist, but I don't believe it).

Anyone cuold help me? Thanks all!!!!! :D :D :D
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jv_map
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Post by jv_map »

In radiant, go to view -> entity info and then expand the 'script_model' tree. Then check all script_models, make sure they all have a model key and a reasonable origin key. If you find any odd ones, remove them, recompile the map and most likely the error is gone 8-)
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tltrude
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script_object

Post by tltrude »

Your exploderfires don't have to be script_models. But, if that is what you have, check the model key/value for both. And, look for a hidden one using what jv_map said. If there is an extra one, it will probably have coordinate of 999999999.
Tom Trude,

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bdbodger
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Post by bdbodger »

Isn't that off the grid?
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jv_map
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Post by jv_map »

Yes, it is. Radiant messes up any script_model entity if you don't give it a valid model key in time :?
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GARRAPIGNADO
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Post by GARRAPIGNADO »

Yeah, I did what jv_map said and I found a "rebel" model_script (only an arrow, without blue square, and if I deselect, it dissapears!!!).

I removed it and it works!

Thank you very much!!!!!!!!!!!!!!!!!! :D :D :D
CLAN LA COMPAÑIA (ESPAÑA)
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